From the analyst Q&A session of the THQ Inc. F4Q06 Earnings Conference Call Transcript:
Tony Gikas - Piper Jaffray
Could you just provide a little bit more info on the Sopranos rollout? The timing, how many games, what’s the frequency over the longer term that you expect to exploit that brand?
Brian Farrell, CEO THQ Inc.
We’re really looking forward to the launch of the game on multiple platforms. PS2, 360 this fall. It’s a great series, we think it has a long life and longevity in it. But for right now we’re really focused on getting out high quality products that truly reflect the world and the characters and the feelings of the Sopranos. The big focus right now is on these holiday launches, after that, we’ll think about what the future is.
Mike Wallace - UBS
... the Sopranos game, how long have you been working on that? Is that internal? What sort of expectation should we have given that the Godfather was disappointing? I assume it’s a similar title.
When we look at the Godfather, you’ve got to think about what the expectations were. We think Sopranos is a lot more relevant maybe to today’s consumer. I actually got a lot of e-mails yesterday congratulating us on the deal.
It’s been in development for about a year. So we love the series, we’re really excited about launching the game. But let’s keep expectations just muted for the time being until we launch it...
John Taylor - Arcadia
Okay, so that’s the first one. The second one is, I’m wondering what engine you guys are going to be using for Sopranos?
On the Sopranos that’s being developed externally, J.T., I can’t tell you which engine it is, but it’s being developed by an external partner.