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Here are the key points:
Price target:
- Raises 2005 year-end target price to $46 from $35 based on a 2005E P/E multiple of 35x
Game outlook:
- Expect Shanda's MMORPG segment to grow at a more subdued rate in 2005, offering 35% YOY growth vs. expected 75% growth in 2004
- Casual games should grow much faster at 126% YOY, and comprise 23% of total sales vs. an estimated 16% in 2004
Game pipeline:
- Recent acquisition of Actoz Soft should fortify Shanda's game pipeline
- Actoz will aid Shanda in prolonging the life of its "Mir2" franchise
Risks:
- Competition and possible development changes due to the release of The9's (ticker: NCTY) revolutionary "World of Warcraft" in mid-2005
- Questions about demand for Shanda's planned IPTV offering, especially in light of competition from China's fixed-line telecom operators
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