Nintendo's Competitive Advantage 6 comments
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When I was working at Codemasters in the mid eighties Richard Darling was considered to be a gaming god with a string of number one titles at Mastertronic and then Codemasters to his name. So it was really interesting that the game machine he had at home was a dated Atari VCS 2600 console when he could easily have used a far more powerful and modern machine like a Commodore Amiga or Atari ST instead. The reason he gave was that gameplay was the most important thing, not graphics. And that the VCS 2600 had finely crafted and polished games in which the gameplay was paramount.
This is a debate that has cropped up again and again over the years. Always the platform makers give us ever higher graphics capabilities. And nearly always game developers throw ever increasing resources at utilizing those graphics capabilities to the maximum. What a game looks like has become the most important thing.
Yet talk to serious gamers about their favorite games. Often you hear the names of titles like Elite, Goldeneye and Super Mario 64. Games with quite miserable graphics compared with more modern offerings.
And this seems to be something that Nintendo (NTDOY.PK) understand better than Sony (SNE) and Microsoft (MSFT), which has given them a massive competitive advantage. Basically Nintendo did not go HDTV with the Wii whilst their competitors did with their latest consoles. This looks relatively sensible as the vast majority of homes do not have HDTV and the adoption rate will be relatively slow because non HD TVs do a perfectly good job.
The advantages to Nintendo are firstly that it makes their console cheaper to manufacture. This means that they can sell the base console at a profit whilst their competitors have to subsidise the retail price. It also gives Nintendo far more room to manoevre when it comes to using the price mechanism to take on that competition.
The second advantage is that games are a lot easier, quicker and cheaper to develop. In fact they are more comparable with PS2 games in this area. This, obviously, has a massive effect on what appears on the game shop shelf and when it appears. Quite simply, it should be far easier for a publisher to make a profit on Wii, which explains why so much development resource has been directed at it.
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I think a second that there is more then meets the eye to Nintendo development has to do with Sony's acquisition of SN systems. The IDE that many game devs prefer is MS Visual Studios, but with Nintendo development you are forced into a CodeWarrior world. This may not be a huge problem if you are a pure Wii shop, but if you are doing xBox and PS development, many of your tools and automated processes will need to be re-worked.
You can say that the main reason is actually the company/dev themselves and this is largely true. Most of the time, the third-party games are nothing compared to the monolith that is Nintendo's own titles. But when they are good some still don't get the attention they deserve (Zack and Wiki) but that may also be attributed to lack of advertising.
There are some games that break the mold (GH3, for example) and I think the Wii's library will open up a lot more in 2008 and eventually become more like the DS game library (in other words: gigantic).
An example of a "learning" failure within the gaming industry (created by Nintendo), was the Virtual Boy... =)
If you look back, everyone was talking "Virtual Reality" (TV shows/Movies/etc.)--ev... tech company wanted to be the first one on the market with a "VR" product (one almost did)....... Then "Virtual Boy"..... then silence..... the whole industry cancelled that plan and darted into different directions (like a school of fish). It is funny (to me) where this concept ended up--learning from what Nintendo did or couldn't do--"If Nintendo couldn't do it, we won't even try."
Nintendo plows the field: The company has made its mistakes, but I applaud them for brainstorming the new (or older) technologies and how to make the industry a better (more fun) place. Its success is not just based on a "bigger is better" attitude of improving existing graphics/sound to a level that MOST eyes and ears can't distinguish--just to make it first to market with the technology. (Obviously, that doesn't always work!)
Why: Generally speaking, how much money would the average family spend on a device for a 5-12 year old to use in their average home (the exception being the family computer)?
With all the latest "new tech", it's interesting how reliable some of that simple "old tech" ends up being in the end.
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microsoft is a third person singular entity requiring such verb conjugation. note in the previous sentence i used "is" and not "are". it's extremely distracting and detracts from your analysis.
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