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This could have as big an effect on video gaming as the Wii did, maybe more. Basically the iPhone (and it’s close cousin the iPod Touch) were not designed as gaming machines. They were designed as general purpose pocket devices with an emphasis on telephony and MP3, with a lousy camera and a brilliant gesture user interface. These limitations mean that games development on this platform presents unique challenges which require plenty of innovation in order to create good gaming experiences. However the sheer volume of iPhones being sold and the brilliant business model for developers make this one of the most exciting areas of the games industry.

The iPhone 3G sold a million units in its first weekend on sale and three million units in its first month. These figures are only limited by how many Apple (AAPL) can make. App Store, the mechanic for selling non music content, has delivered 60 million programs to customers for $30 million in its first month. 2 million downloads a day. 70% of revenue goes to the developer and 30% to Apple. Steve Jobs is understating the situation when he says: “This thing’s going to crest a half a billion, soon. Who knows, maybe it will be a USD 1 billion marketplace at some point in time… I’ve never seen anything like this in my career for software.”

As production ramps up and the iPhone 3G is introduced to many new big markets, its potential is simply phenomenal. Obviously it will be outselling every dedicated game playing machine. And with such a fantastic business model for getting product from developers to customers the game industry will see a veritable explosion.

One huge note of warning here. The Apple iPhone business model cuts out many of the functions of the publisher. The developer can easily deal directly with Apple. However it doesn’t cut out two of the most important publisher functions, finance and marketing. Finance will become more important as iPhone games get more complex and so cost more to make. Marketing is always essential and with thousands of applications competing to be downloaded from App Store it will be more critical than ever for anyone developing for this platform so as to get their work noticed.

And, as ever, the thieves are on the job. Everything on the App Store can also be downloaded (stolen) for free from torrent sites. Apple will have to get a grip on this very quickly or the whole business model will collapse and nobody will bother with the iPhone any more. All Steve Jobs has to do is to look at the destruction of the PSP game market by thieves to know exactly what can very easily happen to his App Store.

And this market could have been Microsoft’s (MSFT). But whilst Zune is excellent, Microsoft has been slow on its feet, lacking in technical initiative and invisible with its marketing. Being a “me too” manufacturer is no good when Apple is offering a scintillating package that is just so desirable.

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This article has 27 comments:

  •  
    I'm waiting for Apple to add gaming to the Apple TV device, which I believe could be huge = iGame
    2008 Sep 01 07:46 AM | Link | Reply
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    How could this article NOT mention the accelerometer? So Seeking Alpha-ish.
    2008 Sep 01 08:13 AM | Link | Reply
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    if iPhone 3G games can be be controlled or connected through Apple TV device and projected/displayed onto big screen, that will be great too.
    2008 Sep 01 08:16 AM | Link | Reply
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    Why can't investors/financial types write an article on an Apple product without mentioning how it could have been Microsoft's had they been more innovative- hasn't it dawn on everyone by now that MS doesn't innovate they copy and don't even do a good job at that.

    That said, I'd like to see Apple develop a new gaming platform altogether based loosely on the games available from the App Store. This platform will consist of goggle type device using thin LCD technology, being developed right here in NJ, that totally immerses the users in his/her own virutal world. This goggle will use an accelerometer and some type of hand held device to manipulate the gamers experience. It will have WFI built in and allow for multiple user experience via the net. It will be based on Core Audio, Core Animation and scalable to a device such as Apple TV.

    Oops- maybe I've said too much. Bye.
    2008 Sep 01 11:23 AM | Link | Reply
  •  
    iPhone can't be a gaming platform on the level of DS or even the PSP without two things:
    1) Developers- Nintendo's success comes from their massive in-house development teams. Since Apple hasn't really shown the inclination to make their own games, they'll need to get other third-party developers onto their system. Super Monkey Ball is a good start, but what about more "hardcore" games (I use this term as loosely as it can possibly be used) that go beyond the "pick-up-and-play distraction" level?

    2) Physical buttons. There's only so much you can do with tilting, and a touch screen can't compare to the response of a real button in time-dependent situations, like a video game jump button. Of course, this compromises the entire design aesthetic of the iPhone. I'll throw in that a stylus reactive touch-screen can be more exact than a capacitive screen that uses fingers- and exactness is good in the video-game sphere. I can't imagine playing something like The Legend of Zelda: Phantom Hourglass without a stylus, unless you enlarged everything and wasted tons of screen space.
    2008 Sep 01 11:47 AM | Link | Reply
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    are you sure you can install those apps and run them? I'm thinking there are digital rights management and encryption keys that prevent apps from running on iPhone for which they are not authorized. Have you really used that google search and successfully installed a game from a torrent?
    2008 Sep 01 12:05 PM | Link | Reply
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    Let's not compare the iPhone games to dedicated mobile gaming platforms- after all they can't tell how the weather is going to be tomorrow or how much your stock if worth or where to find the nearest Chinese restaurant and list goes on and on...........
    2008 Sep 01 12:08 PM | Link | Reply
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    I think jtayler is correct - I do not think you can load a game except through the iTunes interface. This CAN be done via their developers programming tools and the iPhone SDK. But I am sure you would need the CODE for the game, and I am not sure how easily this could be obtained, nor how many people would want to mess with this.
    2008 Sep 01 12:23 PM | Link | Reply
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    @ Epsilon

    I believe I saw somewhere a gaming device that provides the buttons you need, into which you insert your iPhone.
    2008 Sep 01 12:29 PM | Link | Reply
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    This is the dawn of something very big--- I keep saying it. It's the mobile aspect of iPhone: look the fact that we are no longer tethered to desktops to use all this functionality, while the list of things that it can do grows longer every day...... remember too, that we are only at the 2nd generation!
    Zune? Msft has NO answer in the mobile space, and in the long run this will sink them more than anything else imo.
    2008 Sep 01 12:36 PM | Link | Reply
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    The cracked apps only run on jail-broken iPhones. This makes it harder for people to keep their OS up to date, and harder to keep their apps up to date. Given the convenience and low cost of App Store apps, and the motivation to support individual developers, I doubt very many people who might have purchased apps will decide to steal them instead. Some people might use this as a way to try out apps before purchasing.
    2008 Sep 01 12:52 PM | Link | Reply
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    @jmmx - I wonder about that device, though- does this mean Apple is opening the dock port to developers? If so, that could mean a lot more than just ugly gaming attachments... imagine an attached QWERTY keyboard, for example...

    @think_tom - MSFT does have an answer in the mobile space, it's called Windows Mobile.
    2008 Sep 01 12:56 PM | Link | Reply
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    With time ( shortly...) business and utility type apps will become the stars which make the iPhone/ iPod Touch a must for everybody. Every iPod will be customized to run apps that serve every user for their own unique needs. There are so many business,professional, sales, vertical market and everyday task help uses possible that will make the iphone indispensable - Once people realize the endless possibilities and how only the iPhone and iPod touch unique high quality interfaces and hardware make the difference, they will become "standard issue" without a doubt.
    2008 Sep 01 01:25 PM | Link | Reply
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    @ Ird - I guess you've never even picked up a PSP? Run Opera on a DS? The DS and the PSP have been on the net via WiFi for years. Is the interface (for web browsing) as good - no. Does it matter - no. Does the crippled game control interface for gaming on the iPhone matter - yes! (Kinda hard to play a game if you can't see it because your own fingers are in the way.)

    @ the author - How big will iPhone gaming be?!? Are you serious? How about just a little bit bigger than "gaming" on the iPod (v5, v5.5, and Classic) - as in, not very. You do realise that Nintendo has sold a couple orders of magnitude (literally) more DSs than Apple has sold iPhones. Not to mention that an iPhone is a little pricey to give to your 8-10yo.
    2008 Sep 01 03:46 PM | Link | Reply
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    The torrented apps will presumably only work on jailbroken phones. At least for now, that is a minority of users. The issue is not so much stopping the thieves, but keeping users happy enough with the official system not to jailbreak.

    Because even non-stolen applications sold to jailbroken iPhone users - for example the apps that are only available to jailbroken phones, such as video recording utilities - are a loss to Apple. So that should be Apple's main motivation.
    2008 Sep 01 06:01 PM | Link | Reply
  •  
    Apparently Belkin is making an external game controller that encloses the iPhone. This is with Apple support. At least one other company is working on this independent of Apple.

    www.macrumors.com/2008.../

    I agree that the Apps Store will be huge. It is not just that you can run applications on the iPhone. You can do that on other phones as well. It is the total experience. The touch interface, the icon interface. the underlying OS X technologies and the Apps Store and they all work seamlessly together.

    Remember, this is only version 1.0, just wait to see what develops every six months or so. And as memory gets even cheaper and chips get faster future iPhones will be even more capable. Researchers have been developing sugar cube sized projectors for some years. Can you imagine how cool it would be if you could project a 20 inch display from your iPhone?

    I think this is what makes Apple so hard to value as a stock as they have such a huge upside potential, if they hit. If they miss they have nothing.
    2008 Sep 01 06:09 PM | Link | Reply
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    People tend to forget that the iPhone's software development kit has only been out about two months. Hard-core games take longer to develop than that! Also it will be interesting to see what accessories come. There is already the iControlPad which will add PSP-style game buttons, and you can also find styluses for iPhone which only graphic artists currently use. In any case, it's hard to see where this gaming platform will go now after only two months of software development! I'm looking forward to see what will happen around the Christmas season anyway.
    2008 Sep 01 06:28 PM | Link | Reply
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    @jsk:

    Did you do web browsing on Motorola's Star Trac phones? They had "web" browser." Does the end-user experience and quality matter- you bet. Get real.
    2008 Sep 01 06:53 PM | Link | Reply
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    I agree with this think_tom. The iPhone 2.0 software plus the AppStore will prove to be the biggest technological advancement of 2008 and for the fourth year in a row will garner Apple the much coveted prize as the world's most innovated company- as measured by Business Week. Others are free to differ.
    2008 Sep 01 06:57 PM | Link | Reply
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    Sorry Google- no prizes for copying months or years later.
    2008 Sep 01 06:59 PM | Link | Reply
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    Think about it this way - do parents want to get their kids both an iPod and a DS/PSP? Not when they can get it all in the iPod Touch. The new version coming out next week will have GPS built in; allowing parents to keep tabs on their kids location and in this age of over-protectionism, that should be all we need to propel Apple into the stratosphere.
    2008 Sep 01 07:27 PM | Link | Reply
  •  
    Just take one look at Asphalt 4 Elite for the iPhone/iPod Touch and you'd have to admit it has the potential to rival the PSP. The graphics are spectacular. If you try to compare it to any other mobile phone version of Asphalt 4, FORGET IT.
    www.youtube.com/watch?...

    Add to it with the Belkin JoyPod for a button driven interface(about $25):
    www.macrumors.com/2008.../

    If the quality of most games gets to the overall quality of Asphalt 4 Elite, the iPhone/iPod Touch are solid locks, especially with the capability of instant downloads. People will get the affliction of not being able to stop downloading games. I'm totally impressed. If some serious manufacturers come out with some really good titles and some exclusive iPhone/iPod Touch titles, there'd be no stopping sales for both devices. I know the Touch is going to be much cheaper than it was and will be able to compete with the PSP and DS for certain. The only weakness I can see is the battery life. People will want to play games for hours and the battery is not going to hold up.
    2008 Sep 01 07:37 PM | Link | Reply
  •  
    All an iPhone game has to be is easy to play and distract one for a short period of time. People buying the iPhone are mainly buying it for other features. We are not buying them as a game platform, however the idea of a Belkin drop in controller is intriguing and might be a useful device or adapter with additional power (charger and battery. A roll up expandable bluetooth keyboard would be pretty cool too, It will be nice when the Bluetooth interface on iPhone is more universal.
    2008 Sep 01 09:12 PM | Link | Reply
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    @Ird: What do Motorola cell phones have to do with iPhone/iPod Touch vs. DS/PSP web browsing/gaming? Yes, Motorola cell phone web browsers are terrible (I've tried it and wouldn't foist it on anyone). Have you tried the broswers on the PSP and the DS. They aren't THAT bad and are, in fact, quite usable.

    I think people are taking their fanboyism to the extreme here. Yes, the iPhone is a superb first step towards a truly usable "smart" phone. But people are deluding themselves if they think people are going pick an iPhone over a PSP/DS for the gaming experience any more than they would NOT buy a PSP because of the web browser. Gamers are always going to put the gaming experience first. Puzzle games and tilt to steer racing games are cute (and quite fun for the casual, adult gamer), but they're going get old for everyone else. Not to mention that the PSP and DS are far more capable devices than you're giving them credit for.
    2008 Sep 01 09:14 PM | Link | Reply
  •  
    You had me until you said, "But whilst Zune is excellent..." So you are the one person who thinks that...
    2008 Sep 02 12:59 PM | Link | Reply
  •  
    You said, "And, as ever, the thieves are on the job. Everything on the App Store can also be downloaded (stolen) for free from torrent sites. Apple will have to get a grip on this very quickly or the whole business model will collapse and nobody will bother with the iPhone any more."

    Just because you can get the app for free, does not mean people will no longer "bother with the iPhone". I mean, where are you going to install these apps? It's the same with iPods, it doesn't matter that you can buy music from Amazon instead of the iTMS, and put the files in iTunes. They all drive sales of iPods. The same applies here, paid for apps and stolen apps, all reside on iPhones and drive iPhone sales. Why should Apple be overly concerned?
    2008 Sep 02 02:06 PM | Link | Reply
  •  
    Besides, most apps are $5 to $10. Would you risk installing an unknown file, jailbreaking your iPhone, etc... just to save $5 per app? I wouldn't. Bottom line, the price of iPhone apps is a real bargain, and the app store is a trusted souce, etc... I really don't see much market for 'stolen' (pirated is the word, BTW) apps.
    2008 Sep 03 02:49 AM | Link | Reply