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    <title>Bruce Everiss - Seeking Alpha</title>
    <description>'Bruce Everiss' Tag RSS Syndication from SeekingAlpha.com</description>
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      <name>SeekingAlpha.com</name>
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    <link>http://seekingalpha.com/author/bruce-everiss</link>
    <item>
      <title>Microsoft Bans Thieves from Live</title>
      <link>http://seekingalpha.com/article/172777-microsoft-bans-thieves-from-live?source=feed</link>
      <guid isPermaLink="false">172777</guid>
      <content>
        <![CDATA[<p><a href="http://static.seekingalpha.com/uploads/2009/11/11/saupload_elizabeth_swann_pirates_of_the_caribbean.jpg" rel="lightbox"><img src="http://static.seekingalpha.com/uploads/2009/11/11/saupload_elizabeth_swann_pirates_of_the_caribbean_thumb1.jpg" alt="Elizabeth Swann, Pirates of the Caribbean" /></a></p> <p>This is brilliant. And about time too. Some people <a href="http://www.bruceongames.com/2008/02/04/how-to-pirate-microsoft-xbox-360-games/">modify their Xbox</a> game consoles so that they can steal games. They don&rsquo;t want to pay the developers for all the work that has gone into making the game. They are quite happy to be thieves when they think that they won&rsquo;t be caught.</p>]]>
      </content>
      <pubDate>Wed, 11 Nov 2009 11:01:18 -0500</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p><a href="http://static.seekingalpha.com/uploads/2009/11/11/saupload_elizabeth_swann_pirates_of_the_caribbean.jpg" rel="lightbox"><img src="http://static.seekingalpha.com/uploads/2009/11/11/saupload_elizabeth_swann_pirates_of_the_caribbean_thumb1.jpg" alt="Elizabeth Swann, Pirates of the Caribbean" /></a></p> <p>This is brilliant. And about time too. Some people <a href="http://www.bruceongames.com/2008/02/04/how-to-pirate-microsoft-xbox-360-games/">modify their Xbox</a> game consoles so that they can steal games. They don&rsquo;t want to pay the developers for all the work that has gone into making the game. They are quite happy to be thieves when they think that they won&rsquo;t be caught.</p><br/><a href='http://seekingalpha.com/article/172777-microsoft-bans-thieves-from-live?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Electronic Arts Job Cuts: Grim Outlook for Game Industry</title>
      <link>http://seekingalpha.com/article/172426-electronic-arts-job-cuts-grim-outlook-for-game-industry?source=feed</link>
      <guid isPermaLink="false">172426</guid>
      <content>
        <![CDATA[<p>The latest news will come as no surprise to readers here. I have written <a href="http://www.bruceongames.com/2009/08/05/why-electronics-arts-losses-doubled/">multiple articles</a> on how and why Electronic Arts (<a href='http://seekingalpha.com/symbol/erts' title='More opinion and analysis of ERTS'>ERTS</a>) is losing so much money. And I have written<a href="http://www.bruceongames.com/2009/11/06/what-is-going-wrong-in-the-game-industry-at-the-moment/"> multiple articles</a> about what is wrong with the games industry and why it is shedding so many staff.</p> <p>This latest news is that EA losses are even worse than before. It made a fiscal Q2 loss of $391 million, 26% up from the year before. Whilst game sales are booming and the customer base is bigger than ever before. So now EA has instituted massive redundancies. Current estimates are that 1,500 staff are to go. The worst hit studios seem to be Tiburon, Mythic, Black Box and Redwood Shores. Maybe shareholders should be looking at the strategic management of the company.</p>]]>
      </content>
      <pubDate>Tue, 10 Nov 2009 05:15:19 -0500</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>The latest news will come as no surprise to readers here. I have written <a href="http://www.bruceongames.com/2009/08/05/why-electronics-arts-losses-doubled/">multiple articles</a> on how and why Electronic Arts (<a href='http://seekingalpha.com/symbol/erts' title='More opinion and analysis of ERTS'>ERTS</a>) is losing so much money. And I have written<a href="http://www.bruceongames.com/2009/11/06/what-is-going-wrong-in-the-game-industry-at-the-moment/"> multiple articles</a> about what is wrong with the games industry and why it is shedding so many staff.</p> <p>This latest news is that EA losses are even worse than before. It made a fiscal Q2 loss of $391 million, 26% up from the year before. Whilst game sales are booming and the customer base is bigger than ever before. So now EA has instituted massive redundancies. Current estimates are that 1,500 staff are to go. The worst hit studios seem to be Tiburon, Mythic, Black Box and Redwood Shores. Maybe shareholders should be looking at the strategic management of the company.</p><br/><a href='http://seekingalpha.com/article/172426-electronic-arts-job-cuts-grim-outlook-for-game-industry?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/erts">ERTS</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>What's Wrong with the Gaming Industry?</title>
      <link>http://seekingalpha.com/article/172102-what-s-wrong-with-the-gaming-industry?source=feed</link>
      <guid isPermaLink="false">172102</guid>
      <content>
        <![CDATA[<p><a href="http://static.seekingalpha.com/uploads/2009/11/8/saupload_normandie_sinking_new_york.jpg" rel="lightbox"><img src="http://static.seekingalpha.com/uploads/2009/11/8/saupload_normandie_sinking_new_york_thumb1.jpg" alt="Normandie sinking, New York" /></a></p> <p>There are a lot of doom and gloom headlines around at the moment. Lots of development staff being laid off, games selling far less than expected, <a href="http://www.bruceongames.com/2009/08/05/why-electronics-arts-losses-doubled/">major publishers making massive losses</a> and release schedules that look a little thin. What is happening here?:</p>]]>
      </content>
      <pubDate>Sun, 08 Nov 2009 11:09:55 -0500</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p><a href="http://static.seekingalpha.com/uploads/2009/11/8/saupload_normandie_sinking_new_york.jpg" rel="lightbox"><img src="http://static.seekingalpha.com/uploads/2009/11/8/saupload_normandie_sinking_new_york_thumb1.jpg" alt="Normandie sinking, New York" /></a></p> <p>There are a lot of doom and gloom headlines around at the moment. Lots of development staff being laid off, games selling far less than expected, <a href="http://www.bruceongames.com/2009/08/05/why-electronics-arts-losses-doubled/">major publishers making massive losses</a> and release schedules that look a little thin. What is happening here?:</p><br/><a href='http://seekingalpha.com/article/172102-what-s-wrong-with-the-gaming-industry?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/aapl">AAPL</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/atvi">ATVI</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/erts">ERTS</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Apple's App Store Numbers Continue to Amaze </title>
      <link>http://seekingalpha.com/article/171439-apple-s-app-store-numbers-continue-to-amaze?source=feed</link>
      <guid isPermaLink="false">171439</guid>
      <content>
        <![CDATA[<p>The App Store is an accident of history. (<a href="http://www.bruceongames.com/2007/08/08/the-platform-holders/">But one that was predicted here</a>). Apple (<a href='http://seekingalpha.com/symbol/aapl' title='More opinion and analysis of AAPL'>AAPL</a>) had been making MP3 tracks available for a few years on the iStore. When they added a bit more memory and processing power to the iPod, they realized that it could run third party applications, so they made an iStore for applications. And amazingly they were only doing it as a service to users; they didn&rsquo;t see the business potential.</p> <p>Now after a little over a year, there are over 100,000 Apps and there have been over 2 billion downloads. 125,000 developers have signed up with Apple and 19.6% of Apps are games. All this has brought up some very pertinent points.</p>]]>
      </content>
      <pubDate>Thu, 05 Nov 2009 06:57:42 -0500</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>The App Store is an accident of history. (<a href="http://www.bruceongames.com/2007/08/08/the-platform-holders/">But one that was predicted here</a>). Apple (<a href='http://seekingalpha.com/symbol/aapl' title='More opinion and analysis of AAPL'>AAPL</a>) had been making MP3 tracks available for a few years on the iStore. When they added a bit more memory and processing power to the iPod, they realized that it could run third party applications, so they made an iStore for applications. And amazingly they were only doing it as a service to users; they didn&rsquo;t see the business potential.</p> <p>Now after a little over a year, there are over 100,000 Apps and there have been over 2 billion downloads. 125,000 developers have signed up with Apple and 19.6% of Apps are games. All this has brought up some very pertinent points.</p><br/><a href='http://seekingalpha.com/article/171439-apple-s-app-store-numbers-continue-to-amaze?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/aapl">AAPL</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Apples to Apples: Will History Repeat Itself as Android Gains on the iPhone? </title>
      <link>http://seekingalpha.com/article/170801-apples-to-apples-will-history-repeat-itself-as-android-gains-on-the-iphone?source=feed</link>
      <guid isPermaLink="false">170801</guid>
      <content>
        <![CDATA[<p><span><span><br> </span></span></p> <div><div><div><div><p><embed src="http://www.youtube.com/v/YTMdXZ_QwTo&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="385"></embed><span></p> <p>I opened one of the first computer stores, <a href="http://www.bruceongames.com/2009/09/14/microdigital-in-liverpool/">Microdigital in Liverpool, in 1978</a>. So I was in a good position to see the rise of Apple (<a href='http://seekingalpha.com/symbol/aapl' title='More opinion and analysis of AAPL'>AAPL</a>) to dominate the personal computer &#40;PC&#41; market. I even visited Apple in Cupertino in California and was offered the UK distributorship. So this put me in the front row as they built up to own the market, then threw it all away.</p></span></div></div></div></div>]]>
      </content>
      <pubDate>Tue, 03 Nov 2009 08:14:22 -0500</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p><span><span><br> </span></span></p> <div><div><div><div><p><embed src="http://www.youtube.com/v/YTMdXZ_QwTo&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="385"></embed><span></p> <p>I opened one of the first computer stores, <a href="http://www.bruceongames.com/2009/09/14/microdigital-in-liverpool/">Microdigital in Liverpool, in 1978</a>. So I was in a good position to see the rise of Apple (<a href='http://seekingalpha.com/symbol/aapl' title='More opinion and analysis of AAPL'>AAPL</a>) to dominate the personal computer &#40;PC&#41; market. I even visited Apple in Cupertino in California and was offered the UK distributorship. So this put me in the front row as they built up to own the market, then threw it all away.</p></span></div></div></div></div><br/><a href='http://seekingalpha.com/article/170801-apples-to-apples-will-history-repeat-itself-as-android-gains-on-the-iphone?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/aapl">AAPL</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/goog">GOOG</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/grmn">GRMN</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/lgerf.pk">LGERF.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/mot">MOT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/s">S</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ssnlf.pk">SSNLF.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/tosbf.pk">TOSBF.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/vod">VOD</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Nintendo: The Wii Bubble Has Burst</title>
      <link>http://seekingalpha.com/article/170383-nintendo-the-wii-bubble-has-burst?source=feed</link>
      <guid isPermaLink="false">170383</guid>
      <content>
        <![CDATA[<p>Inevitably, <a href="http://www.bruceongames.com/2008/12/15/will-the-wii-bubble-now-finally-burst/">and for reasons explained many times here</a>, the Wii bubble has finally burst. In the half year to the end of September sales were down by 40% compared with the year before. Nintendo (<a href='http://seekingalpha.com/symbol/ntdoy.pk' title='More opinion and analysis of NTDOY.PK'>NTDOY.PK</a>) president Satoru Iwata has no option but to admit: &ldquo;Wii has stalled.&rdquo; He even admitted that the <a href="http://www.bruceongames.com/2009/06/26/wii-and-ps3-price-drop-will-microsoft-follow/">price drop</a> has failed to arrest the decline: &ldquo;With the price drop, sales returned to a certain level, but they just did not reach the level of last year around this time&rdquo;. Which was all as inevitable as night follows day.</p><p>A lot of the success of the Wii was just a fad. People became lemmings under the onslaught of peer pressure, just like with the <a href="http://en.wikipedia.org/wiki/Hula_hoop">Hula Hoop</a> and <a href="http://www.rubiks.com/">Rubik&rsquo;s Cube</a> for previous generations. And fads have very sudden endings as the zeitgeist moves on to something new.</p>]]>
      </content>
      <pubDate>Sun, 01 Nov 2009 07:14:24 -0500</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>Inevitably, <a href="http://www.bruceongames.com/2008/12/15/will-the-wii-bubble-now-finally-burst/">and for reasons explained many times here</a>, the Wii bubble has finally burst. In the half year to the end of September sales were down by 40% compared with the year before. Nintendo (<a href='http://seekingalpha.com/symbol/ntdoy.pk' title='More opinion and analysis of NTDOY.PK'>NTDOY.PK</a>) president Satoru Iwata has no option but to admit: &ldquo;Wii has stalled.&rdquo; He even admitted that the <a href="http://www.bruceongames.com/2009/06/26/wii-and-ps3-price-drop-will-microsoft-follow/">price drop</a> has failed to arrest the decline: &ldquo;With the price drop, sales returned to a certain level, but they just did not reach the level of last year around this time&rdquo;. Which was all as inevitable as night follows day.</p><p>A lot of the success of the Wii was just a fad. People became lemmings under the onslaught of peer pressure, just like with the <a href="http://en.wikipedia.org/wiki/Hula_hoop">Hula Hoop</a> and <a href="http://www.rubiks.com/">Rubik&rsquo;s Cube</a> for previous generations. And fads have very sudden endings as the zeitgeist moves on to something new.</p><br/><a href='http://seekingalpha.com/article/170383-nintendo-the-wii-bubble-has-burst?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>What You Don't Know About Gaming Could Make You Obsolete</title>
      <link>http://seekingalpha.com/article/169035-what-you-don-t-know-about-gaming-could-make-you-obsolete?source=feed</link>
      <guid isPermaLink="false">169035</guid>
      <content>
        <![CDATA[<p>There is something about video gaming that a lot of people don&rsquo;t understand, especially many politicians and much of the traditional press. And that is that gaming is just another form of media. Like the ballet, television, books, opera, film, newspapers etc etc. That is all it is.</p><p>Of course gaming has made most of the older media obsolete because gaming has the technical advantages of interactivity, non linearity and connectivity. These represent such a paradigm shift that it is just about impossible to convert content from the old media to games and vice versa. Gaming also has the <a href="http://www.bruceongames.com/2009/03/30/classrooms-are-obsolete-and-so-are-teachers/">phenomenally powerful task/reward mechanic which is what will ultimately seal its position as the main method for delivering education</a>.</p>]]>
      </content>
      <pubDate>Tue, 27 Oct 2009 06:02:42 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>There is something about video gaming that a lot of people don&rsquo;t understand, especially many politicians and much of the traditional press. And that is that gaming is just another form of media. Like the ballet, television, books, opera, film, newspapers etc etc. That is all it is.</p><p>Of course gaming has made most of the older media obsolete because gaming has the technical advantages of interactivity, non linearity and connectivity. These represent such a paradigm shift that it is just about impossible to convert content from the old media to games and vice versa. Gaming also has the <a href="http://www.bruceongames.com/2009/03/30/classrooms-are-obsolete-and-so-are-teachers/">phenomenally powerful task/reward mechanic which is what will ultimately seal its position as the main method for delivering education</a>.</p><br/><a href='http://seekingalpha.com/article/169035-what-you-don-t-know-about-gaming-could-make-you-obsolete?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/amzn">AMZN</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Microsoft's Xbox Beats Out All Other Game Consoles</title>
      <link>http://seekingalpha.com/article/168092-microsoft-s-xbox-beats-out-all-other-game-consoles?source=feed</link>
      <guid isPermaLink="false">168092</guid>
      <content>
        <![CDATA[<p>I am very, very glad that I am not in competition with Microsoft&rsquo;s (<a href='http://seekingalpha.com/symbol/msft' title='More opinion and analysis of MSFT'>MSFT</a>) Xbox division. They really are grinding the opposition down. And it is not as if they are attacking on one front. No, Microsoft believes in being better in every single possible way. The Xbox 360 is now, by a huge margin, the gamer&rsquo;s choice of consoles from this generation. It is cheaper to buy, has far more games available and has the best online gaming service on earth, Xbox Live. Little wonder that in September Microsoft sold $404 million of Xbox 360 hardware, software and peripherals in North America alone. A phenomenal result.</p> <p>Part of the success is down to <a href="http://www.telegraph.co.uk/technology/video-games/6251551/Top-10-Xbox-360-exclusives.html">platform exclusives</a>. Halo is massive and Halo 3: ODST has done the business again through this summer. But there is also Tom Clancy&rsquo;s Splinter Cell: Conviction, Forza Motorsport 3 and Left 4 Dead 2 with Mass Effect 2, Gears of War 3, Crackdown 2, Halo Reach and Alan Wake to come. Relentless and formidable.</p>]]>
      </content>
      <pubDate>Thu, 22 Oct 2009 08:02:29 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>I am very, very glad that I am not in competition with Microsoft&rsquo;s (<a href='http://seekingalpha.com/symbol/msft' title='More opinion and analysis of MSFT'>MSFT</a>) Xbox division. They really are grinding the opposition down. And it is not as if they are attacking on one front. No, Microsoft believes in being better in every single possible way. The Xbox 360 is now, by a huge margin, the gamer&rsquo;s choice of consoles from this generation. It is cheaper to buy, has far more games available and has the best online gaming service on earth, Xbox Live. Little wonder that in September Microsoft sold $404 million of Xbox 360 hardware, software and peripherals in North America alone. A phenomenal result.</p> <p>Part of the success is down to <a href="http://www.telegraph.co.uk/technology/video-games/6251551/Top-10-Xbox-360-exclusives.html">platform exclusives</a>. Halo is massive and Halo 3: ODST has done the business again through this summer. But there is also Tom Clancy&rsquo;s Splinter Cell: Conviction, Forza Motorsport 3 and Left 4 Dead 2 with Mass Effect 2, Gears of War 3, Crackdown 2, Halo Reach and Alan Wake to come. Relentless and formidable.</p><br/><a href='http://seekingalpha.com/article/168092-microsoft-s-xbox-beats-out-all-other-game-consoles?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>China Gaming: Right Now, Only China Is Holding It Back</title>
      <link>http://seekingalpha.com/article/167029-china-gaming-right-now-only-china-is-holding-it-back?source=feed</link>
      <guid isPermaLink="false">167029</guid>
      <content>
        <![CDATA[<p>My personal experience of Chinese video games goes back to the Chinese government banning the Codemasters game <a href="http://www.bruceongames.com/2008/07/23/managing-news-flow/">IGI2</a> in 2004. A massive blow when we had no sales or distribution there!</p> <p>I have pointed out on here before, <a href="http://www.bruceongames.com/2008/08/25/making-gold-in-china/">China has a rich heritage of Gold Farming </a>with about 400,000 people employed in this &ldquo;industry&rdquo;. So there is a very big understanding there of game mechanics and business models. And it is hardly surprising that  the dominant games are MMOs and the dominant platform the PC. One of the largest PC manufacturers in the world, Lenovo, is Chinese.</p>]]>
      </content>
      <pubDate>Fri, 16 Oct 2009 15:36:37 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>My personal experience of Chinese video games goes back to the Chinese government banning the Codemasters game <a href="http://www.bruceongames.com/2008/07/23/managing-news-flow/">IGI2</a> in 2004. A massive blow when we had no sales or distribution there!</p> <p>I have pointed out on here before, <a href="http://www.bruceongames.com/2008/08/25/making-gold-in-china/">China has a rich heritage of Gold Farming </a>with about 400,000 people employed in this &ldquo;industry&rdquo;. So there is a very big understanding there of game mechanics and business models. And it is hardly surprising that  the dominant games are MMOs and the dominant platform the PC. One of the largest PC manufacturers in the world, Lenovo, is Chinese.</p><br/><a href='http://seekingalpha.com/article/167029-china-gaming-right-now-only-china-is-holding-it-back?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/ubsfy.pk">UBSFY.PK</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Two Lessons from iPhone Piracy </title>
      <link>http://seekingalpha.com/article/166698-two-lessons-from-iphone-piracy?source=feed</link>
      <guid isPermaLink="false">166698</guid>
      <content>
        <![CDATA[<p><span></p> <div><div><div><div><p><embed src="http://www.youtube.com/v/uDbBramRYME&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="385"></embed><span></p> <p>Well, exactly as <a href="http://www.bruceongames.com/2009/05/04/is-the-iphone-game-bubble-about-to-burst/">I predicted</a>, piracy has become rampant for iPhone applications. If people can steal with no chance of getting caught then most people will.</p></span></div></div></div></div></span>]]>
      </content>
      <pubDate>Thu, 15 Oct 2009 09:43:29 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p><span></p> <div><div><div><div><p><embed src="http://www.youtube.com/v/uDbBramRYME&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="385"></embed><span></p> <p>Well, exactly as <a href="http://www.bruceongames.com/2009/05/04/is-the-iphone-game-bubble-about-to-burst/">I predicted</a>, piracy has become rampant for iPhone applications. If people can steal with no chance of getting caught then most people will.</p></span></div></div></div></div></span><br/><a href='http://seekingalpha.com/article/166698-two-lessons-from-iphone-piracy?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/aapl">AAPL</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>GameStop Director Leonard Riggio Shows Us the Future of Gaming</title>
      <link>http://seekingalpha.com/article/166464-gamestop-director-leonard-riggio-shows-us-the-future-of-gaming?source=feed</link>
      <guid isPermaLink="false">166464</guid>
      <content>
        <![CDATA[<p>Leonard Riggio is board chairman of GameStop (<a href='http://seekingalpha.com/symbol/gme' title='More opinion and analysis of GME'>GME</a>) and until recently owned 6.9% of the company. He now owns 5.5% of the company having sold 2.3 million shares for about $60 million. A very smart move. And one which shows us exactly where the video game industry is going.</p> <p>GameStop and other high street game retailers rely on video games being distributed and sold in cardboard and plastic and there is a lot of reasons to think that this practice is at the start of a very significant decline. In fact physical inventory for content in this industry may well be about to go <a href="http://en.wikipedia.org/wiki/Dodo">the way of the Dodo</a>. And all because online distribution is better:</p>]]>
      </content>
      <pubDate>Wed, 14 Oct 2009 10:32:08 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>Leonard Riggio is board chairman of GameStop (<a href='http://seekingalpha.com/symbol/gme' title='More opinion and analysis of GME'>GME</a>) and until recently owned 6.9% of the company. He now owns 5.5% of the company having sold 2.3 million shares for about $60 million. A very smart move. And one which shows us exactly where the video game industry is going.</p> <p>GameStop and other high street game retailers rely on video games being distributed and sold in cardboard and plastic and there is a lot of reasons to think that this practice is at the start of a very significant decline. In fact physical inventory for content in this industry may well be about to go <a href="http://en.wikipedia.org/wiki/Dodo">the way of the Dodo</a>. And all because online distribution is better:</p><br/><a href='http://seekingalpha.com/article/166464-gamestop-director-leonard-riggio-shows-us-the-future-of-gaming?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/aapl">AAPL</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/gme">GME</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>e-Books Are an Interim Technology on the Way to e-Tablets</title>
      <link>http://seekingalpha.com/article/165447-e-books-are-an-interim-technology-on-the-way-to-e-tablets?source=feed</link>
      <guid isPermaLink="false">165447</guid>
      <content>
        <![CDATA[<p><span><span><br> </span></span></p>  <p><embed src="http://www.youtube.com/v/3cktgAwu3AE&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="385"></embed><span></p> <p>We must have a ton of paper in our house in the form of books. Some great literature, my wife&rsquo;s degree materials, the libraries for my hobbies such as scuba diving and wine, a mountain of travel books and so on. Pulped trees are an enormously inefficient method to store and transport all this information. If it was transferred to silicon or to rotating memory I could carry the whole lot around in my pocket. </p></span>]]>
      </content>
      <pubDate>Thu, 08 Oct 2009 04:47:58 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p><span><span><br> </span></span></p>  <p><embed src="http://www.youtube.com/v/3cktgAwu3AE&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="385"></embed><span></p> <p>We must have a ton of paper in our house in the form of books. Some great literature, my wife&rsquo;s degree materials, the libraries for my hobbies such as scuba diving and wine, a mountain of travel books and so on. Pulped trees are an enormously inefficient method to store and transport all this information. If it was transferred to silicon or to rotating memory I could carry the whole lot around in my pocket. </p></span><br/><a href='http://seekingalpha.com/article/165447-e-books-are-an-interim-technology-on-the-way-to-e-tablets?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/amzn">AMZN</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>The Top 20 Game Publishers</title>
      <link>http://seekingalpha.com/article/165247-the-top-20-game-publishers?source=feed</link>
      <guid isPermaLink="false">165247</guid>
      <content>
        <![CDATA[<p>Below is Game Developer magazine's list of the top 20 game publishers. Not a Brit in sight. Criteria include a survey of 900 industry professionals, review scores and company revenue:</p> <p>1. Nintendo (<a href='http://seekingalpha.com/symbol/ntdoy.pk' title='More opinion and analysis of NTDOY.PK'>NTDOY.PK</a>)<br> 2. Electronic Arts (<a href='http://seekingalpha.com/symbol/erts' title='More opinion and analysis of ERTS'>ERTS</a>)<br> 3. Activision Blizzard (<a href='http://seekingalpha.com/symbol/atvi' title='More opinion and analysis of ATVI'>ATVI</a>)<br> 4. Ubisoft (<a href='http://seekingalpha.com/symbol/ubsfy.pk' title='More opinion and analysis of UBSFY.PK'>UBSFY.PK</a>)<br> 5. Take-Two (<a href='http://seekingalpha.com/symbol/ttwo' title='More opinion and analysis of TTWO'>TTWO</a>)<br> 6. Sony Computer Entertainment (<a href='http://seekingalpha.com/symbol/sne' title='More opinion and analysis of SNE'>SNE</a>)<br> 7. Bethesda Softworks<br> 8. THQ (<a href='http://seekingalpha.com/symbol/thqi' title='More opinion and analysis of THQI'>THQI</a>)<br> 9. Square Enix (<a href='http://seekingalpha.com/symbol/sqnxf.pk' title='More opinion and analysis of SQNXF.PK'>SQNXF.PK</a>)<br> 10. Microsoft (<a href='http://seekingalpha.com/symbol/msft' title='More opinion and analysis of MSFT'>MSFT</a>)<br> 11. Konami (<a href='http://seekingalpha.com/symbol/knm' title='More opinion and analysis of KNM'>KNM</a>)<br> 12. Sega (<a href='http://seekingalpha.com/symbol/sgamy.pk' title='More opinion and analysis of SGAMY.PK'>SGAMY.PK</a>)<br> 13. Capcom (<a href='http://seekingalpha.com/symbol/ccoef.pk' title='More opinion and analysis of CCOEF.PK'>CCOEF.PK</a>)<br> 14. MTV Games<br> 15. Namco Bandai Games (<a href='http://seekingalpha.com/symbol/ncbdf.pk' title='More opinion and analysis of NCBDF.PK'>NCBDF.PK</a>)<br> 16. Warner Bros. Interactive<br> 17. Disney Interactive (<a href='http://seekingalpha.com/symbol/dis' title='More opinion and analysis of DIS'>DIS</a>)<br> 18. Atari (<a href='http://seekingalpha.com/symbol/atar.pk' title='More opinion and analysis of ATAR.PK'>ATAR.PK</a>)<br> 19. Atlus<br> 20. LucasArts</p>]]>
      </content>
      <pubDate>Wed, 07 Oct 2009 05:53:38 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>Below is Game Developer magazine's list of the top 20 game publishers. Not a Brit in sight. Criteria include a survey of 900 industry professionals, review scores and company revenue:</p> <p>1. Nintendo (<a href='http://seekingalpha.com/symbol/ntdoy.pk' title='More opinion and analysis of NTDOY.PK'>NTDOY.PK</a>)<br> 2. Electronic Arts (<a href='http://seekingalpha.com/symbol/erts' title='More opinion and analysis of ERTS'>ERTS</a>)<br> 3. Activision Blizzard (<a href='http://seekingalpha.com/symbol/atvi' title='More opinion and analysis of ATVI'>ATVI</a>)<br> 4. Ubisoft (<a href='http://seekingalpha.com/symbol/ubsfy.pk' title='More opinion and analysis of UBSFY.PK'>UBSFY.PK</a>)<br> 5. Take-Two (<a href='http://seekingalpha.com/symbol/ttwo' title='More opinion and analysis of TTWO'>TTWO</a>)<br> 6. Sony Computer Entertainment (<a href='http://seekingalpha.com/symbol/sne' title='More opinion and analysis of SNE'>SNE</a>)<br> 7. Bethesda Softworks<br> 8. THQ (<a href='http://seekingalpha.com/symbol/thqi' title='More opinion and analysis of THQI'>THQI</a>)<br> 9. Square Enix (<a href='http://seekingalpha.com/symbol/sqnxf.pk' title='More opinion and analysis of SQNXF.PK'>SQNXF.PK</a>)<br> 10. Microsoft (<a href='http://seekingalpha.com/symbol/msft' title='More opinion and analysis of MSFT'>MSFT</a>)<br> 11. Konami (<a href='http://seekingalpha.com/symbol/knm' title='More opinion and analysis of KNM'>KNM</a>)<br> 12. Sega (<a href='http://seekingalpha.com/symbol/sgamy.pk' title='More opinion and analysis of SGAMY.PK'>SGAMY.PK</a>)<br> 13. Capcom (<a href='http://seekingalpha.com/symbol/ccoef.pk' title='More opinion and analysis of CCOEF.PK'>CCOEF.PK</a>)<br> 14. MTV Games<br> 15. Namco Bandai Games (<a href='http://seekingalpha.com/symbol/ncbdf.pk' title='More opinion and analysis of NCBDF.PK'>NCBDF.PK</a>)<br> 16. Warner Bros. Interactive<br> 17. Disney Interactive (<a href='http://seekingalpha.com/symbol/dis' title='More opinion and analysis of DIS'>DIS</a>)<br> 18. Atari (<a href='http://seekingalpha.com/symbol/atar.pk' title='More opinion and analysis of ATAR.PK'>ATAR.PK</a>)<br> 19. Atlus<br> 20. LucasArts</p><br/><a href='http://seekingalpha.com/article/165247-the-top-20-game-publishers?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/atar.pk">ATAR.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/atvi">ATVI</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ccoef.pk">CCOEF.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/dis">DIS</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/erts">ERTS</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/knm">KNM</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ncbdf.pk">NCBDF.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sgamy.pk">SGAMY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sqnxf.pk">SQNXF.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/thqi">THQI</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ttwo">TTWO</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ubsfy.pk">UBSFY.PK</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>What Is Going to Get Gaming Software Development Booming Again?</title>
      <link>http://seekingalpha.com/article/164875-what-is-going-to-get-gaming-software-development-booming-again?source=feed</link>
      <guid isPermaLink="false">164875</guid>
      <content>
        <![CDATA[<p><span><br></span></p><div><div><div><div><p><embed src="http://www.youtube.com/v/rzbHktHX6eA&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="295"></embed><span></p> <p>There is increasing anecdotal evidence and deductions from news items that there is <a href="http://www.gamesindustry.biz/articles/developers-concerned-over-lack-of-2010-11-titles">currently a big slowdown in games under development worldwide</a>. Development staff are being laid off in quite a few studios. Yet the industry at retail is bigger than it ever was before and is booming like crazy, so what is going on?</p></span></div></div></div></div>]]>
      </content>
      <pubDate>Mon, 05 Oct 2009 14:10:10 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p><span><br></span></p><div><div><div><div><p><embed src="http://www.youtube.com/v/rzbHktHX6eA&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="295"></embed><span></p> <p>There is increasing anecdotal evidence and deductions from news items that there is <a href="http://www.gamesindustry.biz/articles/developers-concerned-over-lack-of-2010-11-titles">currently a big slowdown in games under development worldwide</a>. Development staff are being laid off in quite a few studios. Yet the industry at retail is bigger than it ever was before and is booming like crazy, so what is going on?</p></span></div></div></div></div><br/><a href='http://seekingalpha.com/article/164875-what-is-going-to-get-gaming-software-development-booming-again?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Apple Apps' Incredible Success Has Many Marketing Implications</title>
      <link>http://seekingalpha.com/article/164280-apple-apps-incredible-success-has-many-marketing-implications?source=feed</link>
      <guid isPermaLink="false">164280</guid>
      <content>
        <![CDATA[<p>The Apple (<a href='http://seekingalpha.com/symbol/aapl' title='More opinion and analysis of AAPL'>AAPL</a>) App Store is <a href="http://www.bruceongames.com/2009/07/24/app-store-a-nuclear-bomb-hits-the-game-industry/">the biggest thing to ever happen to the video game industry</a>, so it is amazing when you realize that it is less than 15 months old. And that Apple never expected to make a profit from it, they just did it as a service.</p> <p>According to Apple&rsquo;s figures, there have (as of September 28th) been 2,000,000,000 apps downloaded, and they are now hosting 85,000 separate apps. There are more than 50 million iPhones and iPod Touches in the world. And there are 125,000 developers signed up to make apps for them. Amazing figures. It is little wonder that <a href="http://www.bruceongames.com/2009/05/07/the-upcoming-apple-game-console/">Apple is rumored to be working on a home console</a> to take on Nintendo (<a href='http://seekingalpha.com/symbol/ntdoy.pk' title='More opinion and analysis of NTDOY.PK'>NTDOY.PK</a>), Sony (<a href='http://seekingalpha.com/symbol/sne' title='More opinion and analysis of SNE'>SNE</a>) and Microsoft (<a href='http://seekingalpha.com/symbol/msft' title='More opinion and analysis of MSFT'>MSFT</a>).</p>]]>
      </content>
      <pubDate>Thu, 01 Oct 2009 08:25:19 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>The Apple (<a href='http://seekingalpha.com/symbol/aapl' title='More opinion and analysis of AAPL'>AAPL</a>) App Store is <a href="http://www.bruceongames.com/2009/07/24/app-store-a-nuclear-bomb-hits-the-game-industry/">the biggest thing to ever happen to the video game industry</a>, so it is amazing when you realize that it is less than 15 months old. And that Apple never expected to make a profit from it, they just did it as a service.</p> <p>According to Apple&rsquo;s figures, there have (as of September 28th) been 2,000,000,000 apps downloaded, and they are now hosting 85,000 separate apps. There are more than 50 million iPhones and iPod Touches in the world. And there are 125,000 developers signed up to make apps for them. Amazing figures. It is little wonder that <a href="http://www.bruceongames.com/2009/05/07/the-upcoming-apple-game-console/">Apple is rumored to be working on a home console</a> to take on Nintendo (<a href='http://seekingalpha.com/symbol/ntdoy.pk' title='More opinion and analysis of NTDOY.PK'>NTDOY.PK</a>), Sony (<a href='http://seekingalpha.com/symbol/sne' title='More opinion and analysis of SNE'>SNE</a>) and Microsoft (<a href='http://seekingalpha.com/symbol/msft' title='More opinion and analysis of MSFT'>MSFT</a>).</p><br/><a href='http://seekingalpha.com/article/164280-apple-apps-incredible-success-has-many-marketing-implications?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/aapl">AAPL</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Traditional Media Outlets Can Wave Advertising Dollars Goodbye </title>
      <link>http://seekingalpha.com/article/164096-traditional-media-outlets-can-wave-advertising-dollars-goodbye?source=feed</link>
      <guid isPermaLink="false">164096</guid>
      <content>
        <![CDATA[<p>Television is old media and, as such, it is <a href="http://www.bruceongames.com/2009/08/28/some-free-advice-for-michael-grade/">rapidly losing relevance</a> to people&rsquo;s lives. It lacks interactivity, connectivity and non linearity so it is doomed by its technical inferiority. And this is reflected in the behavior of the viewers who are deserting the sinking ship in droves for the greener pastures of the internet and video gaming.</p> <p>The <a href="http://news.bbc.co.uk/1/hi/business/8280557.stm">latest news</a> is that in the UK online advertising spend is now greater than TV advertising spend. In the first 6 months of this year total advertising spend, in the recession, fell by 16%. So it is amazing that in the same period online advertising rose by 4.6%. This is a massive performance and reflects the fact that many marketeers are now realizing that they have to follow their customers.</p>]]>
      </content>
      <pubDate>Wed, 30 Sep 2009 09:38:46 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>Television is old media and, as such, it is <a href="http://www.bruceongames.com/2009/08/28/some-free-advice-for-michael-grade/">rapidly losing relevance</a> to people&rsquo;s lives. It lacks interactivity, connectivity and non linearity so it is doomed by its technical inferiority. And this is reflected in the behavior of the viewers who are deserting the sinking ship in droves for the greener pastures of the internet and video gaming.</p> <p>The <a href="http://news.bbc.co.uk/1/hi/business/8280557.stm">latest news</a> is that in the UK online advertising spend is now greater than TV advertising spend. In the first 6 months of this year total advertising spend, in the recession, fell by 16%. So it is amazing that in the same period online advertising rose by 4.6%. This is a massive performance and reflects the fact that many marketeers are now realizing that they have to follow their customers.</p><br/><a href='http://seekingalpha.com/article/164096-traditional-media-outlets-can-wave-advertising-dollars-goodbye?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/nws">NWS</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Will Video Gaming Become the Main Source of Exercise? </title>
      <link>http://seekingalpha.com/article/160380-will-video-gaming-become-the-main-source-of-exercise?source=feed</link>
      <guid isPermaLink="false">160380</guid>
      <content>
        <![CDATA[<p><object width="480" height="295"> <param name="allowFullScreen" value="true"> <param name="allowscriptaccess" value="always"> <param name="src" value="http://www.youtube.com/v/Pi3NQUkUC9w&amp;hl=en&amp;fs=1&amp;"> <param name="allowfullscreen" value="true"><embed src="http://www.youtube.com/v/Pi3NQUkUC9w&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p> <p>This is a very sensible and valid subject for discussion. Unlike books and films, which are purely sedentary, games require input. With <a href="http://www.bruceongames.com/2007/10/02/the-future-it-is-all-a-gesture/">the introduction and vast popularity of gesture interfaces</a>, led by the Wii (<a href='http://seekingalpha.com/symbol/ntdoy.pk' title='More opinion and analysis of NTDOY.PK'>NTDOY.PK</a>), the scale and nature of possible game inputs has changed drastically. Sometimes requiring substantial effort.</p></param></param></param>]]>
      </content>
      <pubDate>Tue, 08 Sep 2009 06:48:02 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p><object width="480" height="295"> <param name="allowFullScreen" value="true"> <param name="allowscriptaccess" value="always"> <param name="src" value="http://www.youtube.com/v/Pi3NQUkUC9w&amp;hl=en&amp;fs=1&amp;"> <param name="allowfullscreen" value="true"><embed src="http://www.youtube.com/v/Pi3NQUkUC9w&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p> <p>This is a very sensible and valid subject for discussion. Unlike books and films, which are purely sedentary, games require input. With <a href="http://www.bruceongames.com/2007/10/02/the-future-it-is-all-a-gesture/">the introduction and vast popularity of gesture interfaces</a>, led by the Wii (<a href='http://seekingalpha.com/symbol/ntdoy.pk' title='More opinion and analysis of NTDOY.PK'>NTDOY.PK</a>), the scale and nature of possible game inputs has changed drastically. Sometimes requiring substantial effort.</p></param></param></param><br/><a href='http://seekingalpha.com/article/160380-will-video-gaming-become-the-main-source-of-exercise?source=feed'>Complete Story &raquo;</a>]]>
      </description>
      <category type="symbol" link="http://seekingalpha.com/symbol/atvi">ATVI</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/knm">KNM</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Is There a Need for Game Publishers Any More? </title>
      <link>http://seekingalpha.com/article/159963-is-there-a-need-for-game-publishers-any-more?source=feed</link>
      <guid isPermaLink="false">159963</guid>
      <content>
        <![CDATA[<p>I was actually in at the very beginning of this in the late 70s and early 80s. Back then if you wrote a game you had to manufacture, market and distribute it yourself. You became a publisher because there was no other way to market. This is what happened at Bug Byte and Imagine in Liverpool, the owners of the companies were, initially, the guys that wrote the games. Once you were up and running, other game writers, who couldn&rsquo;t be bothered with all the publishing work, came to you and asked if you would handle their stuff too. This was the beginnings of our industry.</p> <p>So what do game publishers actually do?</p>]]>
      </content>
      <pubDate>Fri, 04 Sep 2009 04:55:48 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p>I was actually in at the very beginning of this in the late 70s and early 80s. Back then if you wrote a game you had to manufacture, market and distribute it yourself. You became a publisher because there was no other way to market. This is what happened at Bug Byte and Imagine in Liverpool, the owners of the companies were, initially, the guys that wrote the games. Once you were up and running, other game writers, who couldn&rsquo;t be bothered with all the publishing work, came to you and asked if you would handle their stuff too. This was the beginnings of our industry.</p> <p>So what do game publishers actually do?</p><br/><a href='http://seekingalpha.com/article/159963-is-there-a-need-for-game-publishers-any-more?source=feed'>Complete Story &raquo;</a>]]>
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      <category type="symbol" link="http://seekingalpha.com/symbol/atvi">ATVI</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/erts">ERTS</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/ntdoy.pk">NTDOY.PK</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/thqi">THQI</category>
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      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
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    <item>
      <title>Gaming's Grand Prix: Microsoft vs. Sony in Racing Simulators</title>
      <link>http://seekingalpha.com/article/159536-gaming-s-grand-prix-microsoft-vs-sony-in-racing-simulators?source=feed</link>
      <guid isPermaLink="false">159536</guid>
      <content>
        <![CDATA[<div><div><div><div><p><embed src="http://www.youtube.com/v/9u361gl6KWs&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="385"></embed><span></p> <p>This is going to be absolutely fascinating. When it comes to absolute <a href="http://www.bruceongames.com/2009/05/09/rfactor-the-best-motor-racing-game/">simulation of motor racing</a>, the best game in the world, by a huge margin, is rFactor on the PC. But add in a bit of arcade elements and the two daddies are Gran Turismo and Forza Motorsport. We have moved, in this generation, to a market where you tend to have one massive game in each genre with the &ldquo;me too&rdquo; games selling far less successfully than before. But these two games are different because they are platform exclusives, GT5 is only on the Sony (<a href='http://seekingalpha.com/symbol/sne' title='More opinion and analysis of SNE'>SNE</a>) Playstation PS3 and FM3 is only on the Microsoft (<a href='http://seekingalpha.com/symbol/msft' title='More opinion and analysis of MSFT'>MSFT</a>) Xbox 360. And they are both due out in Q4 &lsquo;09. So we have war.</p></span></div></div></div></div>]]>
      </content>
      <pubDate>Wed, 02 Sep 2009 05:28:02 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<div><div><div><div><p><embed src="http://www.youtube.com/v/9u361gl6KWs&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="385"></embed><span></p> <p>This is going to be absolutely fascinating. When it comes to absolute <a href="http://www.bruceongames.com/2009/05/09/rfactor-the-best-motor-racing-game/">simulation of motor racing</a>, the best game in the world, by a huge margin, is rFactor on the PC. But add in a bit of arcade elements and the two daddies are Gran Turismo and Forza Motorsport. We have moved, in this generation, to a market where you tend to have one massive game in each genre with the &ldquo;me too&rdquo; games selling far less successfully than before. But these two games are different because they are platform exclusives, GT5 is only on the Sony (<a href='http://seekingalpha.com/symbol/sne' title='More opinion and analysis of SNE'>SNE</a>) Playstation PS3 and FM3 is only on the Microsoft (<a href='http://seekingalpha.com/symbol/msft' title='More opinion and analysis of MSFT'>MSFT</a>) Xbox 360. And they are both due out in Q4 &lsquo;09. So we have war.</p></span></div></div></div></div><br/><a href='http://seekingalpha.com/article/159536-gaming-s-grand-prix-microsoft-vs-sony-in-racing-simulators?source=feed'>Complete Story &raquo;</a>]]>
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      <category type="symbol" link="http://seekingalpha.com/symbol/msft">MSFT</category>
      <category type="symbol" link="http://seekingalpha.com/symbol/sne">SNE</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
    </item>
    <item>
      <title>Nokia's Netbook: A Big Step on the Convergence Road</title>
      <link>http://seekingalpha.com/article/158404-nokia-s-netbook-a-big-step-on-the-convergence-road?source=feed</link>
      <guid isPermaLink="false">158404</guid>
      <content>
        <![CDATA[<p><span><br></span></p><div><div><div><div><p><embed src="http://www.youtube.com/v/fIHWM4liM2g&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="295"></embed><span>Popout</span></p> <p>I have said <a href="http://www.bruceongames.com/2009/06/12/where-to-next-with-netbooks/">previously</a> that the netbook and mobile phone markets are converging at some speed. And here is some further evidence of that convergence, Nokia&rsquo;s (<a href='http://seekingalpha.com/symbol/nok' title='More opinion and analysis of NOK'>NOK</a>) first PC, the <a href="http://news.bbc.co.uk/1/hi/technology/8219005.stm">Booklet 3G</a>.</p></div></div></div></div>]]>
      </content>
      <pubDate>Wed, 26 Aug 2009 09:06:07 -0400</pubDate>
      <author>Bruce Everiss</author>
      <description>
        <![CDATA[<strong><a href='http://www.bruceongames.com/'>Bruce Everiss</a> submits:</strong<<p><span><br></span></p><div><div><div><div><p><embed src="http://www.youtube.com/v/fIHWM4liM2g&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="never" allowfullscreen="true" width="480" height="295"></embed><span>Popout</span></p> <p>I have said <a href="http://www.bruceongames.com/2009/06/12/where-to-next-with-netbooks/">previously</a> that the netbook and mobile phone markets are converging at some speed. And here is some further evidence of that convergence, Nokia&rsquo;s (<a href='http://seekingalpha.com/symbol/nok' title='More opinion and analysis of NOK'>NOK</a>) first PC, the <a href="http://news.bbc.co.uk/1/hi/technology/8219005.stm">Booklet 3G</a>.</p></div></div></div></div><br/><a href='http://seekingalpha.com/article/158404-nokia-s-netbook-a-big-step-on-the-convergence-road?source=feed'>Complete Story &raquo;</a>]]>
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      <category type="symbol" link="http://seekingalpha.com/symbol/nok">NOK</category>
      <category type="author" link="http://seekingalpha.com/author/bruce-everiss">Bruce Everiss</category>
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