Thu, Jul. 30, 4:28 PM
- Electronic Arts (NASDAQ:EA) is off 4% now in after-hours trade following a strong quarter where it raised full-year guidance and beat expectations on top and bottom lines despite revenues that slipped more than 10% from last year.
- Revenue breakout: Total non-GAAP net revenue of $693M was composed of digital net revenue of $532M (up 10.3%) and packaged goods and other revenue of $161M (down 45%). On a GAAP basis, digital net revenue of $623M and packaged goods and other revenue of $580M came to GAAP revenue of $1.2B, down about 1%.
- Monthly active users averaged more than 150M for the quarter. The company noted that during E3 week, EA titles earned 132 awards and trailers, gameplay and livestreams were viewed more than 53M times.
- The company guided for full fiscal year (ending March 31, 2016) non-GAAP net revenues of $4.45B and EPS of $2.85, up from $2.75. For its fiscal Q2, the company sees revenue of $1.075B (light of an expected $1.12B) and EPS of $0.40 vs. an expected $0.66.
- Conference call to come at 5 p.m. ET.
- Press Release
Thu, Jul. 30, 4:04 PM
Wed, Jul. 29, 5:35 PM
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Tue, May 5, 4:22 PM
- Electronic Arts (NASDAQ:EA) is up 4.4% after hours, following a fiscal Q4 report where it beat expectations for revenue and earnings and finished a record year for net revenue and operating cash flow.
- EA says it reached a three-year goal to double operating margins to 20% a year ahead of schedule.
- Non-GAAP revenue by segment: Digital net revenue, $602M (up 9.5%); Packaged Goods and Other net revenue, $294M (down 19.2%).
- EA noted that during its fiscal year it was the top publisher on PlayStation 4 and Xbox One consoles, on the back of Battlefield: Hardline (30M game sessions in Q4), Dragon Age: Inquisition (200M hours played in total) and other games including Madden NFL 15 and FIFA 15.
- The company authorized a new $1B repurchase program for the next two years.
- Conference call at 5 p.m. ET.
- Press Release
Tue, May 5, 4:06 PM
Mon, May 4, 5:35 PM
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Tue, Jan. 27, 6:28 PM
- Electronic Arts (NASDAQ:EA) is guiding for FQ4 revenue of $830M and EPS of $0.22, below a consensus of $911.6M and $0.26. However, the huge beat posted for EA's seasonally biggest quarter is taking priority.
- EA's packaged goods/other revenue (traditional game sales) fell 31% Y/Y in FQ3 to $755M. But full game download revenue rose 22% to $140M, extra content revenue 47% to $314M, and subscriptions/ad/other revenue 52% to $100M. Mobile revenue grew 13% to $139M.
- Also boosting EPS: Sales/marketing spend fell 21% to $169M. R&D spend rose 3% to $283M. $97M was spent on buybacks.
- Xbox One/PS4 revenue rose 51% to $593M. Xbox 360/PS3 revenue fell 42% to $412M. International markets accounted for 58% of sales.
- FQ3 results, PR
Tue, Jan. 27, 4:05 PM
Mon, Jan. 26, 5:35 PM
Tue, Jan. 6, 10:29 PM
Oct. 28, 2014, 4:32 PM| Oct. 28, 2014, 4:32 PM | Comment!
Oct. 28, 2014, 4:06 PM
Oct. 27, 2014, 5:35 PM
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Jul. 22, 2014, 5:55 PM
- Though it soundly beat FQ1 estimates, Electronic Arts (NASDAQ:EA) is guiding for FQ2 revenue of $1.14B and EPS of $0.50, nearly in-line with a consensus of $1.14B and $0.51. Moreover, FY15 (ends March '15) guidance is for revenue of $4.1B and EPS of $1.85, below a consensus of $4.14B and $1.89.
- With the help of Titanfall, UFC, and FIFA 14, EA's packaged goods and other revenue rose 150% Y/Y in FQ1 to $293M, helping drive a big revenue beat. Digital sales rose 28% to $482M, with mobile revenue rising 18% to $120M (15% of total revenue) and full game downloads 87% to $71M.
- North America revenue +57% to $321M, international revenue +57% to $454M. The Xbox One/PS4 accounted for 26% of revenue, and the Xbox 360/PS3 35%. PCs made up 21%.
- Job cuts allowed R&D spend to fall 5% Y/Y to $265M. G&A spend +4% to $88M. $50M was spent on buybacks.
- Shares have priced in some good news.
- FQ1 results, PR.
Jul. 22, 2014, 4:05 PM
Jul. 21, 2014, 5:35 PM
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