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Electronic Arts Inc. (EA)

- NASDAQ
  • Dec. 4, 2013, 9:42 AM
    • AT&T (T -1.4%) has been cut to Neutral by JPMorgan.
    • Electronic Arts (EA +0.8%) has been upgraded to Neutral by Hilliard Lyons.
    • Flextronics (FLEX -1.7%) has been cut to Sell by Goldman.
    • CommScope (COMM -0.1%) has received ten bullish ratings, and just one neutral one, on underwriter coverage day.
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  • Nov. 15, 2013, 2:20 PM
    • After rising 52% Y/Y in September on the back of huge sales for Take-Two's (TTWO -0.2%) Grand Theft Auto V, NPD estimates U.S. physical retail video game sales only rose 12% Y/Y in October ahead of this month's PlayStation 4 (launching today) and Xbox One (launching on Nov. 22) debuts. GTA V was once more the bestselling title.
    • GameStop (GME -2.2%) is selling off on the wake of NPD's numbers, and so is Electronic Arts (EA -5.7%). Investors in the latter might not be pleased Madden NFL 25 (#2 in September and #1 in August) and FIFA 14 (#5 in September) fell out of the NPD's list of the ten top-selling games. EA's Battlefield 4, which launched near the end of the month to muted reviews, came in at #4.
    • Take-Two's NBA 2K14 (#3 in September) and WWE 2K14 respectively came in at #7 and #10.
    • Activision's (ATVI - unchanged) Skylanders: Swap Force was #8 on the list. Diablo III, which was #4 in September, dropped out of the top-10.
    • Hardware sales fell 8% ahead of the PS4/Xbox One launches, and only totaled $171.7M. Accessories sales rose 1%.
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  • Oct. 30, 2013, 9:48 AM
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  • Oct. 30, 2013, 9:13 AM
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  • Oct. 29, 2013, 4:23 PM
    • YELP expects Q4 revenue of $66M-$72M, above a $64.8M consensus. Shares -1.5% AH. (Q3 results, PR)
    • Take-Two (TTWO) expects FQ3 revenue of $650M-$700M and EPS of $1.20-$1.35, largely above a consensus of $640.9M and $1.22. FY14 (ends March '14) guidance is for revenue of $2.2B-$2.3B and EPS of $3.50-$3.75, above a consensus of $2.03B and $2.80. Shares are halted. (FQ2 results, PR)
    • Electronic Arts (EA) expects FQ3 revenue of $1.65B and EPS of $1.22, below a consensus of $1.75B and $1.32. However, FY14 (ends March '14) guidance is stronger: revenue of $4B and EPS of $1.25 vs. a consensus of $4.02B and $1.22. Shares +2% AH. (FQ2 results, PR).
    • Flextronics (FLEX) expects FQ3 revenue of $6.5B-$6.9B and EPS fo $0.21-$0.25 vs. a consensus of $6.79B and $0.25. Shares -1.6% AH. (FQ2 results, PR)
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  • Oct. 29, 2013, 4:06 PM
    • Electronic Arts (EA): FQ2 EPS of $0.33 beats by $0.21.
    • Non-GAAP Revenue of $1.04B beats by $62.25M. (PR)
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  • Oct. 29, 2013, 1:04 PM
    • Battlefield 4 launched today in the U.S., ahead of Electronic Arts' (EA -2.7%) afternoon FQ2 report. Reviews for the first-person shooter have been respectable, but not quite glowing.
    • EGM (8.5/10) calls Battlefield 4's multiplayer mode "a force to be reckoned with"  capable of producing "dozens of memorable, thrilling experiences the likes of which just aren’t possible in any other shooter." But it also claims the game's hyped single-player mode (includes work from film/TV actors) "misses its narrative ambitions by a mile."
    • IGN (8.0/10): "The current-gen version of Battlefield 4 isn't the ideal way to play, but it isn't damaged or deficient despite its limitations. It accomplishes less than you'll see on other platforms, but it's still a great multiplayer shooter."
    • EA is counting on both sales of Battlefield 4 itself, and subscriptions to its $50 premium service, to bolster holiday season results. EA closed its June quarter with 4M+ subs for its Battlefield 3 Premium service.
    • Separately, EA has ended its 15-year relationship with Tiger Woods. That means Tiger Woods PGA Tour 14 (launched in March) will be the last EA golf title to feature Woods' name. NPD estimates the Tiger Woods PGA Tour franchise has produced $771M in game sales over its lifetime.
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  • Oct. 29, 2013, 12:10 AM
  • Oct. 28, 2013, 5:35 PM
  • Oct. 22, 2013, 12:50 PM
    • Electronic Arts (EA +1.2%) is pushing back the launch of The Sims 4 to fall 2014 from March 2014. However, EA adds the delay of the anticipated game (trailer video) won't affect its FY14 (ends March '14) guidance. (PR) (8-K)
    • EA also announces Titanfall (trailer video), a hyped first-person shooter being published by EA and developed by private Respawn Entertainment, will launch on March 11; the game was previously scheduled to arrive later than March.
    • Shares have ticked higher following the announcements; FQ2 (Sep. quarter) results are due on Oct. 29.
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  • Oct. 18, 2013, 11:15 AM
    • Thanks to Grand Theft Auto V's (TTWO -0.6%) blockbuster launch, U.S. retail physical video game sales rose 52% Y/Y in September to $754M, per NPD (or +40% if one includes PC game sales). Sales were up 21% in August after falling 19% in July.
    • GTA V, whose global retail sales topped $1B within three days of its Sep. 17 launch, single-handedly accounted for over half of NPD's September figure. Electronic Arts' (EA +0.6%) Madden NFL 25 was #2 on NPD's bestseller list after coming in first in August, and FIFA 14 was #5. Take-Two's NBA 2K14 was #3, and Activision's (ATVI -1.1%) Diablo III was #4.
    • Hardware sales -13% Y/Y to just $183M ahead of the Xbox One/PS4 launches. Accessories +2% to $142M. GameStop (GME +1.5%) is higher after initially trading near breakeven.
    • NPD also reports U.S. digital game revenue rose 6% Y/Y to $970M, albeit with a mix shift away from traditional fare. Downloadable content sales for console-type games fell 23% to $198M, and subscription MMOs (such as Activision's World of Warcraft) lost 300K subs.
    • However, mobile game sales rose 14% to $266M, social games rose 16% to $176M, and free-to-play MMOs such as EA's Star Wars: The Old Republic added 700K users. That first two figures spell bigger addressable markets for Zynga (ZNGA +1.8%) and Glu (GLUU +4.1%), respectively; each has lost some share this year.
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  • Sep. 27, 2013, 4:58 PM
    • An attorney representing student athletes who sued Electronic Arts (EA -0.8%) and the Collegiate Licensing Co. (handles trademark licensing for individual colleges) has confirmed the companies will pay $40M to make an antitrust suit over the use of athlete likenesses in EA games (without compensation) go away.
    • News of the settlement figure comes a day after EA announced it won't release a college football game next year, and is evaluating its plans for the franchise's future.
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  • Sep. 27, 2013, 10:13 AM
    • China's State Council says gaming consoles, banned since 2000, will be allowed for sale provided they're approved by the Ministry of Culture. The decision opens the door for Microsoft (MSFT +1.1%), Sony (SNE -0.7%), and Nintendo (NTDOY.PK) to begin officially selling their hardware in the Middle Kingdom.
    • Unofficially, the hardware hasn't been hard to find on the black market, with sellers typically hawking modified systems that support pirated games. However, the government's decision should open the door for console makers and game developers (EA, ATVI, TTWO) to formally market their wares, replete with Chinese-language translations.
    • Aside from piracy, China's well-established online gaming scene will serve as a challenge for console makers and game developers. Some of the online gaming firms they'll be competing against: TCEHY.PK, NTES, GA, GAME, PWRD, CYOU.
    • Microsoft just formed a 49:51 console JV with local firm BesTV.
    • Previous: Chinese government reportedly planning to end console ban
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  • Sep. 26, 2013, 5:00 PM
    • "Today I am sad to announce that we will not be publishing a new college football game next year, and we are evaluating our plan for the future of the franchise," says Cam Weber, the GM for Electronic Arts' (EA -1.7%) NCAA Football and Madden franchises.
    • Not surprisingly, the ongoing legal battle between the NCAA and ex-student athletes demanding compensation for the use of their likenesses is blamed. EA previously said it plans to keep making college football games, even if it could no longer use the NCAA's name and logo.
    • Meanwhile, EA Mobile chief Frank Gibeau ignited an uproar by stating Apple "gave [EA] a truckload of money to delay the Android version" of the recently-launched Plants vs. Zombies 2.
    • Both EA and Apple have since denied any payment was made, but gaming site Giant Bomb, which reported Gibeau's comments, does think Apple is promoting Plants vs. Zombies 2 in the App Store in exchange for a delayed Android release.
    • More than a month after its launch, the game is still #22 on App Annie's top U.S. iPhone free download chart, and #36 on its chart of top-grossing apps.
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  • Sep. 25, 2013, 10:53 AM
    • Glu (GLUU +10.1%) announces Deer Hunter 2014, which the company launched on iOS last week, has been ranked the top free game in the App Store in 78 countries, and has been ranked the top free overall app in 19. (PR)
    • Glu adds Deer Hunter 2014 saw 5M+ downloads in its first 7 days of availability, and recorded 18M+ gameplay sessions in a single day. Both are new records for the game developer.
    • Deer Hunter 2014 is currently at #2 on App Annie's U.S. iPhone free download chart ranks, trailing only Electronic Arts' (EA +0.1%) just-launched FIFA 14. On the iPad, Deer Hunter 2014 is #5, and FIFA 14 is #6.
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  • Sep. 24, 2013, 6:07 PM
    • Electronic Arts' (EA +1.4%) FIFA 14 became available in North America today. Selling points include improved game physics and AI, and new team and multi-player modes. Like Madden NFL 25, the mobile versions of the game are being offered on a free-to-play basis.
    • The Xbox 360 and PS3 versions of FIFA 14 respectively have Metacritic scores of 85/100 and 86/100.
    • Joystiq: "[FIFA 14] is a more deliberate, challenging game with less forgiveness, though it still mostly resembles the FIFA we're used to. It's better in some ways, especially with the fresh menu system and added strategic depth in both manager career mode and Ultimate Team."
    • The franchise's online services have become a big money-maker for EA, especially in international markets. Total FIFA digital net revenue was close to $350M in FY13.
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Company Description
Electronic Arts Inc develops, markets, publishes and distributes video game software and content that can be played by consumers on various platforms.