Fri, Mar. 6, 10:50 AM
- Though it beat Q4 estimates, Skullcandy (SKUL -3.3%) guided on its CC (transcript) for Q1 revenue of $42.6M-$43.4M and EPS of -$0.12 to -$0.14, mostly below a consensus of $43.3M and -$0.08. On the other hand, full-year guidance of $272.6M-$277.5M and $0.36-$0.40 is mostly above a consensus of $259M and $0.37.
- One-timed items, forex, inventory write-offs, and a short-term air freight issue are expected to have a $0.04 impact on Q1 (and thus full-year) EPS. Forex and RadioShack's bankruptcy will impact full-year sales - RadioShack accounted for over $14M of Skullcandy's 2014 sales.
- U.S. sales rose 37% Y/Y in Q4 to $70.6M; international sales rose 27% to $26.3M. Gaming headset, Bluetooth headphone, and Wal-Mart demand were key growth drivers. Canada and China drove international growth. Over-ear products were 54% of revenue, in-ear products 40%, and speakers/accessories 6%.
- In spite of the sales growth, gross margin fell 20 bps Y/Y to 43.3% thanks to higher freight charges and a mix shift towards lower-margin gaming and wireless speaker products; Skullcandy expects a "low 44%" 2015 GM (compares with 2014's 44.6%). SG&A spend was 32.1% of revenue, down from 35.9% a year earlier.
- High expectations: Going into earnings, shares had risen 25% from the time of Skullcandy's Nov. 5 Q3 beat.
- Q4 results, PR
Thu, Mar. 5, 4:05 PM
Wed, Mar. 4, 5:35 PM
Tue, Jan. 13, 1:24 PM
- Skullcandy (NASDAQ:SKUL) CEO Hoby Darling and CFO Jason Hodell are presenting at the ICR XChange investor conference. In tandem with the presentation, the company has released slides (.pdf) providing November sales data and initial 2015 guidance.
- November retail revenue rose 21% Y/Y in a "heavy promotional environment." For the three months ending November, Skullcandy was the top U.S. brand in terms of units moved, and had the #1 and #3 positions in the U.S. earbud and $20-$100 headphone markets (per NPD). For reference, total Q3 revenue growth was 16%, and the Q4 revenue growth consensus is at 13.7%.
- Skullcandy expects "low teens" 2015 revenue growth (similar to 2014), above a consensus for 9.8% growth. International sales are expected to lead the way. Gross margin (affected by Skullcandy's entrance into new product categories) is forecast to be in the "low 44%" area, and SG&A is expected to equal 38% of revenue.
- Jefferies upgraded last week.
Nov. 5, 2014, 4:04 PM
Aug. 1, 2014, 2:22 PM
- With a Q2 EPS beat in tow, Skullcandy (NASDAQ:SKUL) is hiking its 2014 EPS guidance range by $0.06 to $0.22-$0.26; that's above a $0.19 consensus.
- Guidance for mid-to-high single-digit full-year revenue growth is reiterated; consensus is for 7.3% growth. Q3 guidance is for 7%-9% revenue growth and EPS of $0.02-$0.05 vs. a consensus of 7.8% growth and $0.06.
- Q2 gross margin was 45%, +10 bps Y/Y and above guidance of 44.5%. On the CC (transcript), Skullcandy forecast a Q3 GM of 45%, and has hiked its full-year GM guidance by 20 bps to 44.7%.
- Also helping Q2 EPS: SG&A spend fell to 43% of revenue from 47% a year ago. However, full-year SG&A guidance is unchanged, due to plans to reinvest the Q2 savings.
- U.S. sales rose 6% Y/Y to $39.5M, and international sales 6.1% to $14.4M (strong Canadian sales). In-ear headphones made up 56% of revenue (up from 53% a year ago), other headphones 40%, and Bluetooth speakers and accessories 4%.
- Q2 results, PR
Jul. 31, 2014, 4:30 PM
May. 2, 2014, 11:28 AM
- Skullcandy (SKUL +5.2%) expects Q2 revenue to be up 5%-7% Y/Y, and for GAAP EPS to be roughly breakeven; the consensus is for 5.1% revenue growth and EPS of $0.03. But the headphone maker expects full-year EPS of $0.16-$0.20, above prior guidance of $0.10-$0.14 and a consensus of $0.13. Full-year sales are still expected to grow by a mid-to-high single-digit % (consensus is at 6.7%).
- A 16% Y/Y drop in SG&A spend to $22.1M helped Q1 EPS beat estimates even though revenue was roughly in-line. A 200 bps Y/Y increase in gross margin to 46.5% also didn't hurt. Skullcandy forecasts a Q2 GM of 44.5%.
- North American sales only rose 1.3% Y/Y in Q1 to $29M, but international sales rose 19.7% to $10M. On the CC (transcript), Skullcandy noted most of its international growth came from China, Japan, Canada, and Mexico, and reiterated its goal of having international eventually account for 50% of sales.
- U.S. sales continue to be pressured by a "challenging domestic retail market." The company is counting on a new deal with Wal-Mart to provide a boost.
- Q1 results, PR
May. 1, 2014, 4:13 PM
Mar. 6, 2014, 4:44 PM
- Skullcandy (SKUL) expects Q1 sales to rise 5%-7% Y/Y, and for EPS to be in a range of -$0.16 to -$0.18. The latter is only in-line with a -$0.17 consensus, but the former is above a consensus for a 4% sales drop.
- Full-year guidance is for a "mid to high single digit percentage" revenue increase, and EPS of $0.10-$0.14. That's largely favorable to a consensus for a 4.4% increase and EPS of $0.10.
- While revenue fell 29% Y/Y in Q4, gross margin only slipped 100 bps to 43.5%. That, along with a 4.8% Y/Y drop in SG&A spend to $26M, helped EPS beat estimates even as revenue came in roughly in-line.
- North American sales for the seasonally huge quarter fell 30% Y/Y to $57.6M, after dropping 39.4% in Q3. International sales fell 19.9% to $14.7M; they were up 11.9% in Q3.
- Q4 results, PR
Mar. 6, 2014, 4:01 PM
Mar. 6, 2014, 12:10 AM
Mar. 5, 2014, 5:35 PM
Oct. 30, 2013, 4:03 PM
Aug. 1, 2013, 4:06 PM
Aug. 1, 2013, 12:10 AM
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Skullcandy Inc designs, markets and distributes audio and gaming headphones, earbuds, speakers and other accessories under the Skullcandy, Astro Gaming and 2XL brands. The Company operates through its Domestic and International segment.
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