-
Business Wire (Tue, 11:00AM)
-
Business Wire (Mon, 4:05PM)
-
Business Wire (May 9, 2013)
-
Business Wire (May 6, 2013)
-
Business Wire (May 2, 2013)
-
Business Wire (May 2, 2013)
-
Business Wire (Apr 26, 2013)
-
Business Wire (Apr 15, 2013)
-
Business Wire (Apr 2, 2013)
-
Business Wire (Apr 1, 2013)
-
Business Wire (Mar 26, 2013)
-
Business Wire (Mar 19, 2013)
-
Take-Two Shares Look Attractive Once Again At New 3-Year Low PricesChris Katje • Tue, Aug 7, 2012
-
Take-Two Interactive Heading HigherGene Andrews • Fri, May 25, 2012
-
Does Take-Two Have A Moat?Debra Fiakas • Sun, Dec 11, 2011
-
Take Two Interactive May Be Worth a Second GlanceWall St. Cheat Sheet • Thu, Mar 4, 2010
-
Take-Two Interactive: The Icahn Turnaround BeginsOckham Research • Thu, Mar 4, 2010
-
Follow Icahn To The Edge Of 'The Cliff' With These Choice StocksMarc Courtenay • Tue, Nov 27, 2012
-
2 Overpriced Social Media Stocks To Avoid NowMel Daris • Tue, Sep 4, 2012
-
Take-Two F3Q09 (Qtr End 7/31/09) Earnings Call TranscriptTue, Sep 1, 2009 • 1 Comment
-
Take-Two F4Q08 (Qtr End 10/31/08) Earnings Call TranscriptWed, Dec 17, 2008
-
Take-Two F2Q08 (Qtr End 4/30/08) Earnings Call TranscriptThu, Jun 5, 2008
-
Take-Two F1Q08 (Qtr End 1/31/08) Earnings Call TranscriptTue, Mar 11, 2008
-
Take-Two F4Q07 (Qtr End 10/31/07) Earnings Call TranscriptTue, Dec 18, 2007
-
Take-Two F3Q07 (Qtr End 7/31/07) Earnings Call TranscriptMon, Sep 10, 2007
-
Take-Two F2Q07 (Qtr End 4/30/07) Earnings Call TranscriptMon, Jun 11, 2007
-
at MarketWatch.com (Tue, 4:28PM)
-
Business Wire (Tue, 11:00AM)
-
at Fox Business (Tue, 9:30AM)
-
at CNBC.com (Tue, 7:34AM)
-
at CNBC.com (Mon, 5:05PM)
-
at MarketWatch.com (Mon, 4:58PM)
-
at CNBC.com (Mon, 4:24PM)
-
at MarketWatch.com (Mon, 4:14PM)
-
Business Wire (Mon, 4:05PM)
-
at CNBC.com (Mon, 8:48AM)
-
at MarketWatch.com (Mon, 6:25AM)
-
Business Wire (May 9, 2013)
-
at CNBC.com (May 8, 2013)
-
at MarketWatch.com (May 6, 2013)
-
Business Wire (May 6, 2013)
-
Business Wire (May 2, 2013)
-
Business Wire (May 2, 2013)
-
Business Wire (Apr 26, 2013)
-
Business Wire (Apr 15, 2013)
-
Business Wire (Apr 2, 2013)
We are a global publisher, developer and distributor of interactive entertainment software and hardware. Our publishing business consists of our wholly-owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. We develop, market and publish software... More
- All
- | Earnings
- | Dividends
- | M&A
- | On the move
- Friday, May 17, 5:04 PM GameStop (GME +4.5%) closed with a big gain after NPD reported U.S. physical retail video game sales fell 17% Y/Y in April, better than some feared; they fell 1% in March, and 27% in Feb. Hardware sales fell 42%, as gamers wait for this fall's launches. Total industry physical retail sales fell 25%; as Electronic Arts (EA +0.9%) and Activision's (ATVI +0.5%) latest results show, such sales make up a declining portion of industry revenue. Take-Two's (TTWO +1.9%) Bioshock: Infinite and NBA 2K13 were the month's 3rd and 7th-most popular titles, and Activision's Call of Duty: Black Ops 2 and Skylanders Giants were #4 and #8. Comment! [Tech, Consumer, On the Move]
-
Tuesday, May 14, 9:10 AM
Premarket gainers: PDII +33%. ECTY +20%. NSPH +18%. SNE +9%. WPX +8%. TTWO +6%. TSLA +6%. RENN +5%.
Losers: TRMD -15%. MOSY -13%. PT -11%. VELT -10%. SCTY -10%. TSL -6%. NBG -6%. 2 Comments [On the Move] -
Monday, May 13, 5:45 PM
After-hours top gainers, as of 5:15 p.m.: PDII +26.9%. NSPH +20.1%. III +11.6%. TTWO +4.1%. NTI +2.9%.
After-hours top losers: MOSY -9.4%. ATAX -4.6%. SPH -4.3%. WES -3.9%. IMUC -3.6%. Comment! [On the Move] - Monday, May 13, 5:39 PM More on Take-Two: FQ1 guidance is for revenue of $100M-$125M and EPS of -$0.70 to -$0.55, below a consensus of $217.3M and -$0.03. FY14 guidance is for revenue of $1.75B-$1.85B and EPS of $2.05-$2.30 vs. a consensus of $1.78B and $2.26. Company expects to be profitable in FY15 and beyond. 3.7M+ copies of Bioshock Infinite have been sold since game's March 26 launch. Grand Theft Auto V still set for Sep. 17 release; NBA 2K14 arrives on Oct. 1. Opex +25% Y/Y to $116.1M in FQ4; R&D spend +43% to $21.2M. Sales of "digitally delivered content" +192% Y/Y and 27% of revenue. TTWO +3.8% AH. (PR) Comment! [Tech, Earnings]
- Monday, May 13, 4:08 PM Take-Two (TTWO): FQ4 EPS of $0.38 beats by $0.15. Revenue of $303.1M beats by $22.74M. Shares +3.4% AH. (PR) 1 Comment [Earnings, Breaking News, Tech, On the Move]
- Monday, May 13, 12:10 AM Notable earnings after Monday’s close: HMIN, IOC, SCTY, TRQ, TTWO, VELT, WX Comment! [Earnings]
- Sunday, May 12, 5:35 PM Notable earnings after Monday’s close: HMIN, IOC, SCTY, TRQ, TTWO, VELT, WX Comment! [Earnings]
- Friday, April 19, 4:31 PM Take-Two (TTWO +3.8%) closes with a strong gain after NPD reports BioShock Infinite was the best-selling traditional video game in the U.S. in March. NBA 2K13, another Take-Two title, came 8th. NPD's industry-wide data was mixed. Retail console sales fell 32% Y/Y, nearly as bad as February's 36% drop, but game sales only fell 1% after declining 27% in the prior month. Accessories sales rose 15%, thanks in part to strong demand for Skylanders (ATVI +1%) merchandise. 1 Comment [Tech, On the Move]
- Thursday, March 28, 6:49 PM Even as console game sales tumbled and PC demand slipped, PC game sales grew 8% last year to $20B, estimates research firm DFC - this figure includes money spent on online titles. Demand from China is believed to have risen 9% to $6.8B, and positive growth was also reportedly seen in the U.S. and Japan. Interestingly, industry trade group PCGA argues mobile is helping PC gaming enabling smaller developers to launch cross-platform initiatives. Comment! [Tech]
- Thursday, March 21, 11:21 AM Longbow upgrades Electronic Arts (EA +2.9%) to Buy just two days after shares tumbled due to the FQ4 warning accompanying John Riccitiello's departure. Rival Take-Two (TTWO +1.7%) is also rallying. Comment! [Tech, On the Move]
- Tuesday, March 19, 12:29 PM Electronic Arts (EA -7.7%) is now seeing big losses, as the Street concludes its March quarter warning takes priority over John Riccitiello's resignation. Game developers Activision (ATVI -2%), Take-Two (TTWO -1.8%), Zynga (ZNGA -1.7%), and Glu Mobile (GLUU -6.8%) are also lower, as is retailer GameStop (GME -2.3%). EA's warning comes a few days after NPD provided more downbeat retail sales data for the industry to chew on, as aged consoles and a shift to mobile gaming continue taking a toll. (earlier) 5 Comments [Tech, On the Move, Consumer]
- Friday, March 15, 3:59 PM NPD's latest round of bleak video game sales data is leading Electronic Arts (EA -2.4%), Activision (ATVI -2.6%), and Take-Two (TTWO -1.6%) to close lower. A 27% Y/Y drop in U.S. physical retail game sales was worse than the normalized 19% drop seen in January, as demand remains tepid ahead of this fall's PlayStation (SNE) and Xbox (MSFT) refreshes. Console sales fell 36%, worse than January's normalized 17%. The Xbox was the best-selling console for the 19th straight month, and the PlayStation Vita and Nintendo's (NTDOY.PK) Wii U saw strong M/M growth off small bases. 1 Comment [Tech]
- Thursday, February 21, 11:19 AM Wal-Mart read-throughs: The giant accounts for close to 10% of all of retail sales, so when WMT speaks people listen. According to its earnings call (transcript .pdf), baby formula (MJN) and energy drink (MNST) sales were up strong at Sam's Club. No big surprise, but office electronics and video games (TTWO, ATVI) were weak. 2 Comments [Consumer, Tech, Healthcare]
- Tuesday, February 19, 2:46 PM Electronic Arts (EA +3.4%) and Take-Two (TTWO +3.1%) have rallied today; EA is within a hair's breadth of its 52-week high, and Take-Two is only 4% away from its own. The latest reports (I, II) about Sony's upcoming PlayStation 4 (expected to be announced tomorrow) could be stoking investor optimism. Both game developers rallied (I, II) following their calendar Q4 reports. Comment! [Tech, On the Move]
- Friday, February 15, 11:41 AM Activision (ATVI +1.7%) and Take-Two (TTWO +1.6%) are higher after Piper argues NPD's January data indicates the game developers continue to take share, and that U.S. physical retail video game sales were better-than-expected (even if they fell 19% Y/Y on a normalized basis). Activision's Call of Duty: Black Ops II was January's bestselling title, and Take-Two's NBA 2K13 came in at #4. Electronics Arts (EA -1.1%) and GameStop (GME -1.4%) are lower. Comment! [Tech]
- Wednesday, February 13, 6:33 PM Take-Two (TTWO) is taking over the development of World Wrestling Entertainment (WWE) video games from bankrupt THQ (THQIQ.OB). WWE's licensing business, which is dominated by video game royalties, accounted for 7% of its Q3 sales. Comment! [Tech, Consumer]
-
- View all 3 replies
-
-
inandoutnevertoolate: I could see it getting back down to 4.50, but IMO it will make 6 by end of June. So I am just holding and looking to add if it falls.
-
inandoutnevertoolate
Back in the green with my $TTWO short should have doubled after the CC. Guidance awful and 2014 profitability expectation means nothing. - View all 2 replies
-
oneotherfool: LOL so much for playing earning. I think I'm getting out off this one tomorrow (didn't get the chance today). -
oneotherfool: Hey, at least it didn't close the opposite way..I'll take a no loss.
-
- View all 1 replies
-
inandoutnevertoolate: EPS met, Rev beat, Guidance miss on EPS and REVS let's see what happens with the CC
-
- View all 10 replies
-
inandoutnevertoolate: Looks like the numbers are on your side, will have to wait for guidance to decide to cover or not. -
oneotherfool: Yea, I bought in at 16.38 @ the close. Let's see the CC. I'm not too worried given my small pos. Keep your hand on the trigger &good luck.
-
Philip Saglimbeni
Is it Game Over or GameStop soon? $GME, $MSFT, $SNE, $EA, $ATVI, $TTWO http://seekingalpha.com/a/rthx - View all 0 replies
-
drgunsforhands
Fantastic first review for Bioshock Infinite from IGN! 9.4/10 for Xbox360/PS3 and 9.5/10 for PC! $TTWO - View all 0 replies
-
Mark Kowalski
Too much optimisim with $EA and $ATVI. $TTWO on the other hand, though I'm biased by my love for every Rockstar game. - View all 0 replies
-
Jim Van Meerten
$TTWO - 100% Barchart technical buy signal - 14 new highs and up 26.66% in the last month - Relative Strength Index 74.02% - View all 0 replies
-
inandoutnevertoolate
Back in the green with my $TTWO short should have doubled after the CC. Guidance awful and 2014 profitability expectation means nothing. - View all 2 replies
-
oneotherfool: LOL so much for playing earning. I think I'm getting out off this one tomorrow (didn't get the chance today). -
oneotherfool: Hey, at least it didn't close the opposite way..I'll take a no loss.
-
- View all 10 replies
-
inandoutnevertoolate: Looks like the numbers are on your side, will have to wait for guidance to decide to cover or not. -
oneotherfool: Yea, I bought in at 16.38 @ the close. Let's see the CC. I'm not too worried given my small pos. Keep your hand on the trigger &good luck.
-
- View all 1 replies
-
inandoutnevertoolate: EPS met, Rev beat, Guidance miss on EPS and REVS let's see what happens with the CC
-
Philip Saglimbeni
$ATVI, $EA and $TTWO execs met with VP Joe Biden yesterday, "There is no silver bullet" to curing violence in America Biden said . . . - View all 9 replies
-
Philip Saglimbeni: Energy, at this point nothing would surprise me! Madpup, although I don't own any of them I do think they will all do well with the next -
Philip Saglimbeni: console generation approaching. ATVI is the best management but EA has the strongest game lineup in my opinion
-
- View all 4 replies
-
-
Chris Lau: Still expect big short term rallies on the way down. Until ad growth justifies current size, valuation will limit upside.
We are a global publisher, developer and distributor of interactive entertainment software and hardware. Our publishing business consists of our wholly-owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. We develop, market and publish software titles for the leading gaming and entertainment hardware platforms including: Sony's PlayStation®3 ("PS3") and PlayStation®2 ("PS2") computer entertainment systems; Sony's PSP® (PlayStation®Portable) ("PSP") system; Microsoft's Xbox 360® ("Xbox 360") video game and entertainment system; Nintendo's Wii™ ("Wii") and DS™ ("DS") systems; and for the PC and Games for Windows®. We also selectively develop and publish titles for digital distribution via Sony's PlayStation®Network ("PSN") and Microsoft's Xbox LIVE® Marketplace ("Xbox LIVE") and Xbox LIVE® Arcade ("XBLA"), as well as digitally offer our PC titles through online download stores and services such as Steam.
We have also begun to develop and publish titles for the iPhone™ and iPod® touch. The global installed base for the prior generation of platforms, including PS2 and DS ("prior generation platforms") is substantial. The release of the PS3, Xbox 360, and Wii platforms ("current generation platforms") has further expanded the video game software market. We are continuing to increase the number of titles released on the current generation platforms while also developing titles for certain prior generation platforms such as PS2 and DS given their significant installed base, as long as it is economically attractive to do so. Our distribution business, which consists of our Jack of All Games subsidiary, distributes our products as well as software, hardware and accessories produced by others to retail outlets in North America.
The demographics of the interactive entertainment industry audience have broadened significantly over the past few years, with video games becoming an increasingly popular form of mainstream entertainment. According to the Entertainment Software Association, more than two-thirds of all American households play PC or video games, with an estimated 68% of heads of households now playing games. The average game player is 35 years old and has been actively playing for 12 years. Despite the widening of this audience, the video game industry has not been immune to the ongoing challenges of the economic environment. The "Global Video Game Market Update" published by International Development Group ("IDG") in November 2009 forecasts that the annual sales of video game software in North America, Europe, and Japan will decline from $27.7 billion in 2008 to an estimated $16.7 billion in 2013. In addition, IDG forecasts that the number of video game software units sold annually will also decline from 645.5 million in 2008 to an estimated 462.6 million in 2013.
Our distribution business, which consists of our Jack of All Games subsidiary, distributes our products as well as software, hardware, and accessories produced by others to retail outlets in North America. Revenue in our distribution business is derived from the sale of third party software titles, accessories and hardware in North America. Operating margins in our distribution business depend in large part on the mix of software and hardware sales, with software sales generally yielding higher margins than hardware. In September 2008, we agreed to outsource the pick, pack, ship and warehousing functions for our publishing and distribution businesses to a third party logistics management solutions provider. Additionally, we adopted a plan to reduce the number of units held in inventory in order to focus on higher margin titles and improve the operating efficiency of the business. We also sold certain assets of our U.S. based distribution business to the third party logistics management solutions provider.
We were incorporated under the laws of the State of Delaware in 1993 and are headquartered in New York, New York with 2,263 employees globally. Our telephone number is (646) 536-2842 and our website address is www.take2games.com. We make all of our filings with the Securities and Exchange Commission ("SEC") available free of charge on our website under the caption "Corporate—Corporate Overview—SEC Filings." Included in these filings are our annual reports on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K and amendments to those reports, which are available as soon as reasonably practicable after we electronically file or furnish such materials with the SEC pursuant to Section 13(a) or 15(d) of the Securities Exchange Act of 1934.


