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Rory Westfold

Rory Westfold
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  • iOS 7's (AAPL) support for physical game controllers should worry home console vendors (MSFT, SNE, NTDOY.PK), thinks BGR's Jonathan S. Geller. A combo of iOS game controllers, high-speed 802.11ac Wi-Fi links, and Apple's AirPlay tech for the wireless mirroring of an iOS display on a TV (via Apple TV) could replicate a console experience at a lower cost, while also allowing gameplay to be continued on an iPhone/iPad away from home. For now, home consoles maintain a decent graphics quality edge. But mobile processors are quickly narrowing the gap. Nvidia's (NVDA) Shield Android handheld console also supports TV mirroring. [View news story]
    Absolutely agree with the bulk of replies and throughly disagree with the opening quote. If you intend to make such a sweeping statement that carries impact on share price you need to have a clue about the subject at hand. It is clear you don't.

    As many of the replies here state:

    1. Apple is massively overpriced in its own market against many superior smart phones and has lost its marketing edge. That in itself is damaging to Apple stock value. The "new gimmick" moniker is long gone and the "new improved" devices are just reshaped and slightly polished versions at full price. There will always be a die hard following for Apple products. I-sheep will always need to be told when to buy. The more discerning consumer will realise the power, and usability of the competition and start to deviate.

    2. Litigation - mulitple lawsuits were begun and I just assume Apple figured these big companies they have accused of stealing designs would just bend over and take it. Highly likely to drag out even more delaying many possible new technologies on the Apple range. Especially when crossing into the gaming arena. For every case Apple sing about winning, they seem to lose another somewhere.

    3. The console industry is based on real games players who expect power and gfx capabilities. The processing power is too weak and there is no serious gfx on any Apple product. So unless we are about to get our 1986 on, there is a long long way to go before Apple could even make a dent. Even our small children expect more from a games console. Can any of you imagine needing a controller to play any of these current apps? Pointless.

    4. Most games consoles are now moving AWAY from hand held controllers and indeed Razer has already produced a hand held fully incorporated games device WITH all of the above built-in. So with the technology in place already, Apple come late to the table to find one company eating all the leftovers and everyone else has already gone for cigars and drinks.

    5. Finally, Apple need to come up with something so epic and niche that major players; Nintendo, Microsoft, Sony and I guess even PC gamers are rocked. I don't see that happening with all the years of experience and research Apple don't have a prayer to me.

    4.
    Jun 24, 2013. 08:10 AM | Likes Like |Link to Comment
  • iOS 7's (AAPL) support for physical game controllers should worry home console vendors (MSFT, SNE, NTDOY.PK), thinks BGR's Jonathan S. Geller. A combo of iOS game controllers, high-speed 802.11ac Wi-Fi links, and Apple's AirPlay tech for the wireless mirroring of an iOS display on a TV (via Apple TV) could replicate a console experience at a lower cost, while also allowing gameplay to be continued on an iPhone/iPad away from home. For now, home consoles maintain a decent graphics quality edge. But mobile processors are quickly narrowing the gap. Nvidia's (NVDA) Shield Android handheld console also supports TV mirroring. [View news story]
    The consoles of old may have been lost leaders but, the project itself garners huge profits in licensing from games companies using that platform. It's still a huge money maker. That said, for the reasons above Apple have no chance in this market. By the time the put a foot in the door, everyone else will have moved house.
    Jun 24, 2013. 08:09 AM | Likes Like |Link to Comment
  • Facebook (FB) accidentally shared the phone numbers and email addresses of 6M users to unauthorized viewers over the past year via the Download Your Information tool, although the company's now fixed the bug that caused the problem. What appears to be sparking more anger than the leak is Facebook's admission that it has been creating "shadow profiles" on members by collecting information about them without their permission. The leak occurred because data from shadow and actual profiles were inadvertently merged. (FB blog[View news story]
    Will we be trading in humans again? I thought there were laws against this?
    Jun 24, 2013. 08:09 AM | Likes Like |Link to Comment
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