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2 Comments
Nintendo's Competitive Advantage [view article]
Messels: 1) Who the ???? are ya talking to? 2) I personally thought (given the audience) everything is of the proper quality. 3) You get what you pay for. 4) You have caused a bigger distraction than anything else. I suggest trying that same speach down at the local pub and see how far it gets ya! Jan 07 08:42 PMNintendo's Competitive Advantage [view article]
I've been employed within the industry (non-retail) for a number of years. I've seen companies come and go. Nintendo has always attempted to push the expansion of the gaming industry, while the other console makers (even before MS and Sony) have generally played it safe.An example of a "learning" failure within the gaming industry (created by Nintendo), was the Virtual Boy... =)
If you look back, everyone was talking "Virtual Reality" (TV shows/Movies/etc.)--ev... tech company wanted to be the first one on the market with a "VR" product (one almost did)....... Then "Virtual Boy"..... then silence..... the whole industry cancelled that plan and darted into different directions (like a school of fish). It is funny (to me) where this concept ended up--learning from what Nintendo did or couldn't do--"If Nintendo couldn't do it, we won't even try."
Nintendo plows the field: The company has made its mistakes, but I applaud them for brainstorming the new (or older) technologies and how to make the industry a better (more fun) place. Its success is not just based on a "bigger is better" attitude of improving existing graphics/sound to a level that MOST eyes and ears can't distinguish--just to make it first to market with the technology. (Obviously, that doesn't always work!)
Why: Generally speaking, how much money would the average family spend on a device for a 5-12 year old to use in their average home (the exception being the family computer)?
With all the latest "new tech", it's interesting how reliable some of that simple "old tech" ends up being in the end.
-- Jan 06 05:56 PM