employee's Comments employee's Comments RSS Syndication from SeekingAlpha.com http://seekingalpha.comuser/136733/comments Nintendo's Competitive Advantage http://seekingalpha.com/article/59142/comments?source=feed#comment-108840 108840 Mon, 07 Jan 2008 20:42:19 -0500 Nintendo's Competitive Advantage http://seekingalpha.com/article/59142/comments?source=feed#comment-108594 108594
An example of a "learning" failure within the gaming industry (created by Nintendo), was the Virtual Boy... =)

If you look back, everyone was talking "Virtual Reality" (TV shows/Movies/etc.)--ev... tech company wanted to be the first one on the market with a "VR" product (one almost did)....... Then "Virtual Boy"..... then silence..... the whole industry cancelled that plan and darted into different directions (like a school of fish). It is funny (to me) where this concept ended up--learning from what Nintendo did or couldn't do--"If Nintendo couldn't do it, we won't even try."

Nintendo plows the field: The company has made its mistakes, but I applaud them for brainstorming the new (or older) technologies and how to make the industry a better (more fun) place. Its success is not just based on a "bigger is better" attitude of improving existing graphics/sound to a level that MOST eyes and ears can't distinguish--just to make it first to market with the technology. (Obviously, that doesn't always work!)

Why: Generally speaking, how much money would the average family spend on a device for a 5-12 year old to use in their average home (the exception being the family computer)?

With all the latest "new tech", it's interesting how reliable some of that simple "old tech" ends up being in the end.
--]]>
Sun, 06 Jan 2008 17:56:33 -0500
An example of a "learning" failure within the gaming industry (created by Nintendo), was the Virtual Boy... =)

If you look back, everyone was talking "Virtual Reality" (TV shows/Movies/etc.)--ev... tech company wanted to be the first one on the market with a "VR" product (one almost did)....... Then "Virtual Boy"..... then silence..... the whole industry cancelled that plan and darted into different directions (like a school of fish). It is funny (to me) where this concept ended up--learning from what Nintendo did or couldn't do--"If Nintendo couldn't do it, we won't even try."

Nintendo plows the field: The company has made its mistakes, but I applaud them for brainstorming the new (or older) technologies and how to make the industry a better (more fun) place. Its success is not just based on a "bigger is better" attitude of improving existing graphics/sound to a level that MOST eyes and ears can't distinguish--just to make it first to market with the technology. (Obviously, that doesn't always work!)

Why: Generally speaking, how much money would the average family spend on a device for a 5-12 year old to use in their average home (the exception being the family computer)?

With all the latest "new tech", it's interesting how reliable some of that simple "old tech" ends up being in the end.
--]]>