@Dan Links: Tower range is more about spectrum as it is about technology- a single tower on the 700MHz frequency that VZ and T will be using for LTE will have more coverage than a single tower on the 2.5 GHz range Sprint is using for WiMax. Having less towers, though, is not a 100% benefit- it means more users on a single tower, which means each tower needs more backhaul capacity.
GPhone and iPhone: Openness Vs. Sleekness [View article]
I find it humorous that everyone on the internet is now just chugging the Apple kool-aid in relation to multi-tasking and not controlling app distribution: Newsflash: every single smartphone mobile platform of any note has those features and has for years.
And it seems odd to call Symbian an "also-ran" when it has a majority of the world's smartphone users... Don't be misled by the fact that Nokia hates the United States.
Google's G1: A Paradigm Shift in Mobile Phones [View article]
GOOG has HTC on their side, which is very bad news for Windows Mobile, since HTC is basically providing all of the innovation on the WM platform- even devices like the Sony Ericsson Xperia and the Palm Treo Pro have HTC involved somewhere- they're not well-known in the US market because their devices are usually re-branded by the carriers, but they're big overseas. So if HTC starts shifting away from MSFT and towards GOOG's platform, it's bad news for Windows Mobile.
I don't see why everyone thinks there's going to be a "winner" here who gets a Windows-like share of the phone market... iPhone will have customers, Android will have customers, BlackBerry will maintain its hold on the Business market... the big question is whether Android will supplant Windows Mobile as the platform of choice for manufacturers who don't control their own platform.
@jmmx - I wonder about that device, though- does this mean Apple is opening the dock port to developers? If so, that could mean a lot more than just ugly gaming attachments... imagine an attached QWERTY keyboard, for example...
@think_tom - MSFT does have an answer in the mobile space, it's called Windows Mobile.
iPhone can't be a gaming platform on the level of DS or even the PSP without two things: 1) Developers- Nintendo's success comes from their massive in-house development teams. Since Apple hasn't really shown the inclination to make their own games, they'll need to get other third-party developers onto their system. Super Monkey Ball is a good start, but what about more "hardcore" games (I use this term as loosely as it can possibly be used) that go beyond the "pick-up-and-play distraction" level?
2) Physical buttons. There's only so much you can do with tilting, and a touch screen can't compare to the response of a real button in time-dependent situations, like a video game jump button. Of course, this compromises the entire design aesthetic of the iPhone. I'll throw in that a stylus reactive touch-screen can be more exact than a capacitive screen that uses fingers- and exactness is good in the video-game sphere. I can't imagine playing something like The Legend of Zelda: Phantom Hourglass without a stylus, unless you enlarged everything and wasted tons of screen space.
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Latest | Highest ratedWorld's Biggest WiMax Bet [View article]
GPhone and iPhone: Openness Vs. Sleekness [View article]
And it seems odd to call Symbian an "also-ran" when it has a majority of the world's smartphone users... Don't be misled by the fact that Nokia hates the United States.
Google's G1: A Paradigm Shift in Mobile Phones [View article]
I don't see why everyone thinks there's going to be a "winner" here who gets a Windows-like share of the phone market... iPhone will have customers, Android will have customers, BlackBerry will maintain its hold on the Business market... the big question is whether Android will supplant Windows Mobile as the platform of choice for manufacturers who don't control their own platform.
Will Consumers Flip for New BlackBerry? [View article]
How Big Will iPhone Gaming Be? [View article]
@think_tom - MSFT does have an answer in the mobile space, it's called Windows Mobile.
How Big Will iPhone Gaming Be? [View article]
1) Developers- Nintendo's success comes from their massive in-house development teams. Since Apple hasn't really shown the inclination to make their own games, they'll need to get other third-party developers onto their system. Super Monkey Ball is a good start, but what about more "hardcore" games (I use this term as loosely as it can possibly be used) that go beyond the "pick-up-and-play distraction" level?
2) Physical buttons. There's only so much you can do with tilting, and a touch screen can't compare to the response of a real button in time-dependent situations, like a video game jump button. Of course, this compromises the entire design aesthetic of the iPhone. I'll throw in that a stylus reactive touch-screen can be more exact than a capacitive screen that uses fingers- and exactness is good in the video-game sphere. I can't imagine playing something like The Legend of Zelda: Phantom Hourglass without a stylus, unless you enlarged everything and wasted tons of screen space.