Ultizen's Lan Haiwen Discusses the Latest Gaming Industry Developments [View article]
The structure and culture of a Japanese game developer is different from a western one. Throughout the history of Japanese game design, many developers have seen fit to remain mostly anonymous, even using pseudonyms to a large degree in video game credits.
Also, the division in labor for video game development is different. For example, Japanese game design teams had a dedicated designer (which they called a "director") much earlier than American design teams adopted the practice.
Secondly, Japanese game designers throughout history generally had far more people working on a particular game than a comparable western design team.
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The structure and culture of a Japanese game developer is different from a western one. Throughout the history of Japanese game design, many developers have seen fit to remain mostly anonymous, even using pseudonyms to a large degree in video game credits.
Sep 17 06:42 am
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All Comments by gillberk »Ultizen's Lan Haiwen Discusses the Latest Gaming Industry Developments [View article]
Also, the division in labor for video game development is different. For example, Japanese game design teams had a dedicated designer (which they called a "director") much earlier than American design teams adopted the practice.
Secondly, Japanese game designers throughout history generally had far more people working on a particular game than a comparable western design team.
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gillberk