Applying Nokia's Music Phone Business Model to Gaming [View article]
Yes, interesting observation and I couldn't agree more. Apple and Nokia's approach is a very smart one and can definitely be applied to gaming also. Some experiments are already running and not only for small casual games (there are many portals that offer hundreds or even thousands of games playable for a nominal subscription fee) but also for bigger games. The first that comes to my mind is GameTap but I am sure there will be more in a near future, maybe run by the big publishers like EA, Ubisoft or THQ.
Applying Nokia's Music Phone Business Model to Gaming [View article]
Yes, interesting observation and I couldn't agree more. Apple and Nokia's approach is a very smart one and can definitely be applied to gaming also. Some experiments are already running and not only for small casual games (there are many portals that offer hundreds or even thousands of games playable for a nominal subscription fee) but also for bigger games. The first that comes to my mind is GameTap but I am sure there will be more in a near future, maybe run by the big publishers like EA, Ubisoft or THQ.
Applying Nokia's Music Phone Business Model to Gaming [View article]
Yes, good observation and I can't agree more: Apple and Nokia's approach is indeed a very interesting one and actually I think that experiment towards that direction in PC gaming are already on the way, not only for small casual games (there are plenty of portals that let people play to many games for a nominal subscription fee) but also for bigger games. GameTap is the first that comes to my mind.
Video Game Industry: One of the Most Attractive Areas to Invest [View article]
Bruce, sometimes you say something worth reading, but this time you really had me roll on the floor laughing... how can you say it's not worth developing for the Wii, DS and PSP? True that piracy can be (and is) a problem but it's all to be seen in the perspective of development costs and hence ROI. Developing a title for DS and PSP is quite cheap and people still make a lot of money out of it (otherwise do you think anyone would still publish games for them?). Cheers and remember that the Wii is, amongst the big consoles, the one with the biggest user base (by far) and the cheapest one to develop for, which means the system that can offer the biggest profit.
Applying Nokia's Music Phone Business Model to Gaming [View article]
Applying Nokia's Music Phone Business Model to Gaming [View article]
Applying Nokia's Music Phone Business Model to Gaming [View article]
Research In Motion's Pullback is an Opportunity [View article]
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Video Game Industry: One of the Most Attractive Areas to Invest [View article]
Cheers and remember that the Wii is, amongst the big consoles, the one with the biggest user base (by far) and the cheapest one to develop for, which means the system that can offer the biggest profit.