KongZhong on the WVAS market, competition and near-term strategy (KONG 2Q05 conf call)

Ezra Marbach
34 Followers
KongZhong (ticker: KONG) reported Q2 2005 earnings results yesterday. Key points from management's earnings results conference call:
Q3 Guidance
- Revenue of $19.0 - $19.5 million.
- Expect WAP revenue to decline slightly from Q2.
- SMS revenue growth to slow as KONG cuts back on SMS promotions.
- Expect flat IVR growth.
- Expect other 2.5G and 2G service revenue to grow.
Future Guidance
- 2.5G and 2G revenue will likely generate 70% and 30% of revenue respectively.
- Effective tax rate by the end of year to be no higher than 5%.
- China Mobile's (ticker: CHL) new WAP policies will continue to negatively affect WAP revenue in Q3 and Q4.
- Expect net margin to decline 1% for the next couple of quarters.
- Net margin to stabilize in mid-30s.
WVAS Market
- Seeing increasing stabilization in WVAS sector.
- After stabilization will see growth.
Strategy
- Heavily investing in product development.
- Acquiring and developing new content.
- Recently acquired Mammoth, a top game developer in China.
- Focusing on growth of Java games. KONG is enthusiastic about Java growth but not sure if Q2 Java game revenue growth can be sustained.
- More handsets are being approved by China Mobile to run Java games.
Market dominated by downloadable games (that you play against the
computer). 3G will provide a faster network to support mobile online
games that consumers can play against the masses. - Believe that mobile games have mass market appeal that PC games do not.
"Mazhong" game with cooperation from Disney (ticker: DIS) is attracting
many female users. - Will continue to partner with handset providers which while expensive
provides benefits to KONG from co-branding and acquisition of new
customers to new distribution channels. - Trying to diversify away from China Mobile (ticker: CHL) -- 98% of KONG's revenue from CHL. Difficulty is that CHL dominates the WVAS market.
Competition
- KONG is the leader in 2.5G -- but lags in 2G.
- Big players doing well. Smaller players suffering due to gov't policy changes, and various increasing costs including distribution costs in local markets.
- Expect there to be 3 - 4 major WVAS players in the future.
Opportunity
- There are 3X the number of wireless users as Internet users in China.
- KONG believes Chinese consumers will use mobile device to access info, games, entertainment more than PCs in the future.
- Advertising, commerce, auctions, portal, and search revenue opportunities will present themselves for mobile devices.
Recent Developments
- China Mobile recently began allowing its pre-paid user base to access 2.5G services.
- Many rural provinces are rolling out 2.5G services - but currently giving them away for free.
- Expect to generate revenue in the future.
Institutional Selling
- China Assets is 100% owner of Global Lead Technology. Global Lead Technology owns shares of KONG. China Assets is seeking approval from its shareholders (China Assets is a publicly-traded company on the Hong Kong Stock Exchange trading under the symbol 0170.HK) to sell what amounts to 9.1% of KONG's outstanding shares. The circular was released in February. No word yet on any outcome.
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This article was written by
Ezra Marbach is a former investment banker who lived in Beijing in 2002-03 where he studied Mandarin Chinese and worked for a venture capitalist. Ezra previously worked for Internet-based venture capital firm UniversityAngels.com. Prior to that, he worked in the corporate finance department of Gerard Klauer Mattison, a NY-based boutique investment bank. Ezra graduated from Cornell University.
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