Why The Easy Money Era Is Over For Activision Blizzard, EA And Take-Two

Jan. 09, 2018 8:27 AM ETATVI, EA, TTWO13 Comments
Jonathan Jordan profile picture
Jonathan Jordan
207 Followers

Summary

  • Despite modest growth in bookings, Activision Blizzard, EA and Take-Two have experienced rising stock prices for five years.
  • One reason is the growth of digital sales, a trend which has transferred profits from retailers to the games companies.
  • Activision Blizzard’s digital sales have now plateaued at 80%, suggesting this trend is coming to an end.
  • The result is these companies will have to work harder for future growth in an increasingly zero sum market.

Investing in the big three US video game companies has been child’s play over the past five years.

During this period, Activision Blizzard (ATVI), Electronic Arts (EA) and Take-Two (TTWO) have all experienced strong year-on-year stock price growth every year.

For example, Activision Blizzard and Take-Two have seen more than 50 percent year-on-year growth for three of those five years, while EA's stock popped over 100 percent in 2014.

Of course, this trend goes beyond these three companies. While 2017 was a great time to be the owner of stock, the global games industry demonstrated almost universal success. Of 29 floated game making companies around the world at the start of 2017, only two - both Japanese publishers with significant non-game operations - failed to post share price growth during the year.

Indeed, excluding two small Nordic small caps, Take-Two was the best performing game company in 2017 - up over 120 percent - and this despite pushing the release of its most anticipated game back into FY18.

Show me the growth?

Let the good times roll, you might be thinking, but looking behind the scenes, there are indications the trends which have gifted this industry a free lunch for so long are coming to an end.

This situation is best demonstrated by considering how these companies’ sales have changed over the past five years which can be defined as the PlayStation 4 and Xbox One era. Both consoles were released in late 2013.

(Note: In this article, I’ve used bookings on a Trailing Twelve-Month [TTM] basis as my key metric, rather than GAAP revenue which artificially confuses trends. You can read about the differences between the two in this Seeking Alpha article.)

Since 2014, Activision Blizzard and EA have experienced moderate bookings growth, with EA up 23 percent and Activision Blizzard

This article was written by

Jonathan Jordan profile picture
207 Followers
20 year veteran of video games industry, past decade focused on mobile games, past 5 years on F2P mobile games. My investing style is long (& longterm) and is oriented towards analysis of current product and industry trends.

Disclosure: I/we have no positions in any stocks mentioned, and no plans to initiate any positions within the next 72 hours. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.

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