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Halls Of Healing: Bringing Balance To The Force

Each week or thereabouts here at Ask A Jedi, we'll meditate on the finer points of the healer's role in Star Wars: The Old Republic. No matter where your allegiance lies, you're sure to find guidance here in the Halls Of Healing!

Last week's patch started some heavy complaints on the official forums and elsewhere in the blogosphere when they announced the nerf to Surge Rating. I was, maybe to your surprise, quite delighted at these changes. Why you may ask? I currently play a Scoundrel, and as you might know Critical Rating and Surge Rating are a very important part of the mechanics due to talents such as Accomplished Sawbones and Prognosis: Critical. So why would I be delighted at these changes? Currently the state of the Scoundrel/Operative healing is quite poor. I'm not talking in terms of numbers or how to be competitive, but how the actual mechanics and toolbox of the class. We are heavily dependant on our critical hits to be able to put out good numbers and if you ask me this is where the fault in the design is. swtor credits While it is particularly so for Scoundrel/Operative healers the way Critical Strikes is designed in the game, it has a major effect on other healers as well.