GameStop: Up 70% Since August, But Still Undervalued

Summary

  • 2020 cash flow projection suggests a 56% FCF yield and 1x Forward EV/EBIT (base case). The stock is extremely undervalued on a cash flow basis.
  • Base-case 2020 EV/EBIT valuation suggests 109% upside, assuming no buybacks. Expect a massive short squeeze soon.
  • A lot of consumers still prefer physical games, and new console cycle should give GameStop a lifeline.

GameStop (NYSE:GME) stock got slammed since the past couple of years, due to a secular decline in physical games and with the late stages of the console cycle. The next console cycle should give GameStop a lifeline, and the company is expected to generate between $200 and $250 million unlevered FCF in 2019 and 2020 on an adjusted basis. Although the company is fundamentally weakening, the threat from digital/cloud gaming is low, and it would take years to develop.

Key Catalysts

1. New console cycle and impact of digital downloads

Online/digital gaming segment of the video game industry is exploding. Data from IBIS world shows that online games constitute 65% of the video game industry while physical games, consoles and accessories account for 17%, 13% and 6%. Introduction of mobile games and digital game downloads has stalled the growth of console, physical games and accessories market. I expect digital gaming to proliferate for the next few years, with tech giants eating up incumbent players - Microsoft (MSFT), Sony (SNE), Nintendo (OTCPK:NTDOY), Take-Two (TTWO) and Activision Blizzard (ATVI) market share. A decline in demand for consoles and physical games would be a significant threat to GameStop's business model. Google (GOOG) (GOOGL) and Apple (AAPL) recently released Stadia and Arcade subscription-based gaming service. It could pose a potential threat to consoles and video game publishers, thus eliminating the need for physical retail stores.

Although broader industry trends are not in GME's favor, I think that physical games are not going out of fashion anytime soon and console demand will be steady in the future for the following reasons:

  • A vast majority of popular games only serve single-platform play and gamers won't get the same high-quality user experience on other platforms like mobile phones and computers. For that reason, I don't see a direct correlation

This article was written by

In an era of unprecedented QE, low-interest-rate environment (even negative) and expansionary fiscal policies, it's been a challenge to find deep value ideas. My Approach (Philosophy): I look at companies ignored by Wallstreet, trade at an attractive valuation relative to fundamentals and operate in an out of favour sector (a good house in a bad neighbourhood). Focus: Small and Micro-cap About me: Grad from the UK. Analyst living in NYC. CFA II (2021) candidate.

Analyst’s Disclosure:I am/we are long GME. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.

Initiated a long position on Aug 13th at $3.36.

Seeking Alpha's Disclosure: Past performance is no guarantee of future results. No recommendation or advice is being given as to whether any investment is suitable for a particular investor. Any views or opinions expressed above may not reflect those of Seeking Alpha as a whole. Seeking Alpha is not a licensed securities dealer, broker or US investment adviser or investment bank. Our analysts are third party authors that include both professional investors and individual investors who may not be licensed or certified by any institute or regulatory body.

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